i'm not wild about hot lead
actually not super duper impressed with night's dark agents overall so far, but it's, you know, a workable system
i suspect a lot of people like it because you can just... play it like a cold war spy thriller without any supernatural elements at all (which it acknowledges)
there's just not a lot of connective tissue between the core rules and the narrative flavor
it has some very involved subsystems i haven't tried yet tho, like chase rules
i'll probably keep playing it, wrap up my little homebrew scenario, try to ram in their little crb demo scenario to see what's what unless i find something that ultra pisses me off xD
also there's so much nitty gritty bullshit to track, but somehow ammo and money are singled out for bogging down games
what about all your other bullshit bruh
i do like "you just get the clue" but that's just standard gumshoe theory stuff
not sure how much i like "you still need the investigative skill to auto-succeed" tho, because they basically tell you to make your pc group together and make sure all skills are covered
so like... what are we doing here, really? i cannot expect you to want to just auto-succeed all investigative checks, but also to split the party and gate pcs?
it feels very ivory tower in that regard
it's strange that the game's strongest hook, spy vs spy vs vampires, isn't front and center
real weird
"best i can do is force ghost"
me, looking star wars purists right in the eyes: *dumps traveller anagathics into your star wars*
i'm an equal opportunity slasher flick director
i'll kill 'em even if they don't have sex or do drugs
$25 for 90 shadowrun books
still not worth it because then you're playing shadowrun (excusing anarchy)
if you like pain tho:
if you want a cyberpunk game that is actually playable in the year of Luigi 2026, including hacking/"matrix"/netrunning just play cyberpunk red
it's head and shoulders above everything else
getting irrationally angry as i clean up my rpg session and i toss your d6s aside and hit a natural 12
where were you when i needed you, motherfucker?
i know i'm probably thinking about this backward, since gurps was modeled as a universal system after the "old school" rpgs, but all flesh must be eaten strikes me as a system with an actual workable and reasonable stat/char gen system
no doubt the argument is gurps could run afmbe
could it? probably. but afmbe can also run admbe and it's fairly robust in terms of homebrewing
i haven't played the cinematic unisystem yet, but from glancing at what people say about it, it feels like a more involved slasher flick style system
or, as i am probably coming at it chronologically backward again, slasher flick probably borrows from that or other rpgs it influenced xD
i don't think unisystem (at least classic) does any better at balancing builds with point buy than gurps does, tho
but at least i don't feel locked into one of two attributes for no fucking reason other than "everything is brains!"
