#unity render pipelines strategy for 2026: https://discussions.unity.com/t/render-pipelines-strategy-for-2026/1710004 -- basically what could have been inferred from activity:- URP is the one that's moving forward,
- HDRP is not getting any new features (except for Switch 2 support), so effectively dead long term,
- ye olde Built-in render pipeline (BiRP) is getting deprecated soon, removed "someday".