#unity render pipelines strategy for 2026: https://discussions.unity.com/t/render-pipelines-strategy-for-2026/1710004 -- basically what could have been inferred from activity:
- URP is the one that's moving forward,
- HDRP is not getting any new features (except for Switch 2 support), so effectively dead long term,
- ye olde Built-in render pipeline (BiRP) is getting deprecated soon, removed "someday".
@aras I’m curious, where do you think this went wrong? Presumably the plan 9 years ago wasn’t to keep maintaining pre-SRP code for a decade!
@zeux "oof" is my best summary I guess :) AFAICS it was a perfect storm of a dozen things that went sideways at once, and only half of them had to do with technical decisions. Probably best for stories over beers or somesuch.
@aras @zeux :hide-the-pain-meme: