Just released the first version of Zephyr, a free sprite packer and editor.

I'm actively looking for feedback, so please let me know what you think and please share this post.

Available on itch: https://aristurtledev.itch.io/zephyr

#sprites
#indiegamedev
#gamedev
@MonoGame

@aristurtle @MonoGame Nice work!! I made something similar a few years ago (and stopped maintaining it 😅): https://agersant.itch.io/tiger
Tiger by agersant

Visual tool to author sprite animations and their metadata

itch.io

@agersant Oh nice. Was there a reason for no longer maintaining it, or just lost interest?

I'm currently in the process of developing out 4 different tools within the MonoGame ecosystem, this is the second one (first one was a particle editor named Ember)

@aristurtle I pushed myself pretty hard to get it to 1.0, and at the end I felt I accomplished everything I had set out to do with this tool.

In addition, the reception was very mild (hopefully not because of quality of the software). That killed my momentum even more.

I think targeting a specific ecosystem (Monogame) is a better strategy, and I admire your dedication to making MULTIPLE of these high-effort tools <3

@agersant Sorry to hear momentum was killed. Generally the tools I develop start as ones just for myself and my workflow, then i generalize them some so others can use them.

Like this one started because i wanted to do grid alignments for the packed textures so I could more easily use parts of the atlas as icons in LDtk LOL

I have a lot of planned things this year, so definitely keep a watch if interested.

@aristurtle @MonoGame on a first sight it is really beautiful. Are you planning to port it to Android? There are not many decent sprite editor, so it would be really amazing. Thanks for your work!

-D.

@WeAreMuesli This isn't a sprite editor in the sense of creating pixel art. Maybe that wording is misleading. The sprite editor part of it is being able to set pivot and hitbox meta data for the sprites that are packed in the atlas.

Sorry if there was some confusion there