The horror in #ShadowsOverSol isn’t just about jump scares; it’s rooted in isolation, fragility and the unknown. #ttrpg #scifi #horror #rpg
Bio-Horror: The game leans into bio-horror, such as with the Kronos protein, which is highly invasive, synthetic, or perhaps extraterrestrial prion-like substance that essentially rewrites any organic matter it touches.
The Lethality of Space: In this setting, space is actively trying to kill you. Physics is a cruel master. A single hull breach or a failing air recycler is more terrifying than a monster because you can't shoot a vacuum.
Dystopian Pressure: It’s a future where mega-corps own your oxygen and your DNA. Some horror comes from realizing you are a disposable asset in a corporate spreadsheet.
#ShadowsOverSol supports many different campaign frameworks, but in the prototypical scenario, you play as scrappers: talented but desperate individuals trying to survive on the fringes.
Adventures often follow a "contract gone wrong" structure. You start with a job and end with a fight for survival.
Salvage Ops: Exploring a "ghost ship" drifting near Jupiter. You go in for the scrap; you stay because the previous crew is still there... in pieces.
Corporate Espionage: Breaking into a high-security research station on an icy moon to steal data, only to find the research has escaped its containment.
Survival Horror: A colony loses contact, and your team is sent to investigate. You find a "Silent Hill" scenario in a pressurized dome.
Hope that gives you an idea of the setting and typical scenario!