Turns out Codex is just as proficient at writing for the Windows App SDK, so I jumpstarted it with the existing unfinished UWP version of Pastel, and, like before, pointed it at the existing Swift codebase to begin porting it piece by piece to Windows 11. This is by no means a one-shot, I am slowly and methodically recreating the functionality of the Mac app.

Of course, there is no native version of Codex for Windows, so I'm running the Linux version under WSL, and Visual Studio 2022 to compile

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Watching Codex recreate in seconds things that took me months, maybe even years, to implement the way I wanted 🥲
We are actually deeply cooked
@stroughtonsmith It's absolutely wild. I am vibecoding my way through a design system "prompt to make a design" app. I wanted to embed a simulator in the UI, so I just asked Opus to...reverse engineer how Xcode shows previews, and to do the same thing. It figured it out 🤯 (albeit, it doesn't work super well yet, but like, no chance in hell I'd be able to do that)!
@kyleve @stroughtonsmith how *does* the preview stack work?
@grork @stroughtonsmith hell if I know, I haven't looked at the code at all 🙈
@kyleve Can you please ask Opus how it got past the entitlement needed to use the preview system? That’s my blocker right now. 😅
@fuzzyhead Can’t anymore, don’t work there anymore unfortunately so the code is gone! It did “just work” for me though