I’m right there with you. I think the hamster was the last new hero I played with.
Those were good times.
Now they’re adding a cat with a jetpack, which I would love if they have her a better name than Jetpack Cat.
Jetpack Cat was the original name of the cat though. It’s a tough corner they’ve backed themselves into there.
It was originally the model for Pharah, before they decided (Jeff Kaplan) that it should be more serious and not include actual animals in it (you have Winston, but he talks and acts like a human).
So they reworked the Jetpack Cat into Pharah and released her as the daughter of Ana.
Jetpack Cat is owned by Brigetta and is one of her emotes that she picks it up and cuddles it.
If they had named it anything else, it would have ruined the 10 years of lore they built up around it, so I understand why they did it.
The issue for me is that it’s a support character.
I love both (personally like Quake 2 better) and consider Quake 2 to be “Quake 1 again.”
Though the visual tone of the game changed, it was still a fast paced action shooter with an identity that was different enough from Doom to be called “just Doom again.” Many improvements were made, but at its core it still felt like Quake. It didn’t feel like I was suddenly playing Mario, or even another shooter at the time like Turok, Heretic/Hexen, or GoldenEye.
I guess I am trying to say I understand what the headline is trying to say, but it doesn’t really do that good of a job.
That the game “overwatch 2” is just a re-hash of the original “overwatch” game - not that it was renamed to be “overwatch”
I also had a hard time reading the post title, still think it’s idiotic, but now it makes more sense to me. I couldn’t understand what the original post title was trying to say.
Right, which is why I thought it was weird there was an article being published about it and assumed it was untimely drivel since the game was released in 2022. Again, it didn’t make sense to me as posted and I had to click into the article to sort it out.
All that to say, it wasn’t abundantly clear to me just based on the title of the post.
IMO, a good sequel doesnt have to change too much to be good, and is usually close enough to be called “more of the same.”.
A good sequel is good because of its similarities to the first. Otherwise you end up with Zelda 2, which is widely regarded as the worst of the Zelda games because it changed so much (outside of a small but very vocal minority that liked it). Many movie sequels also try to change too much and end up suffering because of it. Return to Oz was an interesting movie, but I wouldn’t ever call it as good as the original. Aliens and Terminator 2 are both similar enough to their respective originals while still having minor tweaks that led to a good follow up.
So in the sense of a sequel, Overwatch 2 isn’t the worst, but I think it changed too much from the original and suffers because of it. And Blizzards decision to overwrite the original obviously plays a big part in many people’s dislike of the game.
It should be more of the same, but not “exactly the same or a little worse,” like OW2 is to OW1. It’s the EXACT same game, but with fewer features.
Final Fantasy is a decent example. They’re all more of the same gameplay, while having totally different and non-connected worlds/stories/characters (up until 10-2’s release, anyway).
Overwatch is close to being a decade old btw.
It’s so unfortunate what they did to Overwatch, wonder how Jeff Kaplan and the original Team feels about all that.
As great as Jeff was, he’s the one that did all the stuff to Overwatch.
As far as I’ve heard/read he was never really interested in making a PVP game, he wanted to make Titan, the MMO. Then he got another chance with OW2 and the PVE mode, and even got an offer to make a separate dev team that would focus on PVP, so he could put his all into PVE, but declined, so the game was left to die (even though it never really died). Then PVE in OW2 was a bust again and he left.
I took a long break from overwatch after the release of overwatch 2, but they have been made some big changes that have brought me back.
No more heros locked behind battle passes, free loot boxes, 6v6, great performance, sound design and the new perk system is nice. The game is more balanced than it ever was as overwatch 1, even it it’s still not perfect.
I don’t agree with everything, paid skins are absurdly expensive, and heros do seem designed to sell skins, but that’s really not new either.
I wouldn’t know anything about that, but with respect to the overwatch team, they don’t seem to be implicated in that controversy.
I can’t imagine the fight for equality in game dev is over, but at the same time I haven’t heard anything particularly controversial. If you have other evidence of wrong doing do let me know.
It is kinda hard to call yourself a sequel when you’re basically the same exact game and literally the original game doesn’t even exist anymore.
I do not like that I paid for Overwatch 1 but now only have Overwatch 2.
You can still play the og and cs source???
Thousands still play
You can play 1.5, 1.6, Conditon Zero, and Source.
You can’t play Global Offensive anymore, afaik. It did the same thing OW2 did, getting replaced entirely by CS2.
The developers who made Terraria contemplated on a Terraria 2 and they were faced with the decision; continue developing Terraria as is or just try to make a Terraria 2.
Seems like they've instinctively chosen to keep supporting Terraria as is, because what can you do with a Terraria 2? When so many ideas and creations have been poured into one game? It sounded like Terraria 2 was going to be the same.
In comparison, starbound feels soooooooooo dire of content.
The races being just a different skin felt so lazy. I thought there would be at least food bonuses.
Funnily enough, starbound is also 1.4.5, but the whole changelog from 1 is lesser than Terrarias last update. No individual update seemed like a justification for a new run.
The reason Hytale exists is and is popular is because outside of exploration (and creative mode) Minecraft kinda sucks. The combat is boring, the enemy variations (including bosses) are pretty limited, the survival element is trivialized within the first hour of the game, the progression is weird (to put it nicely). There’s so much to improve over Minecraft that something like Hytale or Vintage Story (which goes so far in the other direction that a comparison with Minecraft or Hytale becomes pointless) can exist.
The same isn’t true for Terraria. Terraria has taken its originally simplistic combat and turned it into something relatively deep with different classes all with their own unique twist to combat. The enemy variations are through the roof with not only different types of enemies depending on the biome but also depending on your progression. And the progression is the core of the game. The reason to play is to get good gear to beat a strong boss to get better gear to beat even stronger bosses. And finally there’s variety in building, automation and fishing. Terraria is a far more complete game than Minecraft which is why you’re never going to see the Hytale of Terraria.
Terraria does its thing so well you can’t just take everything Terraria does and do it better. You can only take things Terraria does well and do something different with it, like Core Keeper, Don’t Starve or Valheim. If you try to take everything Terraria does but do it bigger and better you’re going to end up with Starbound.