thinking about making a painting app where the brushes are just GLSL shader files
also thinking about this wild innovation where your brush settings/size/colors are persistently remembered per document and PER LAYER
here's a poll: if I were to work on a painting program, would you be more interested in:
a web .html file you could visit or run locally, exported files saved to 'Downloads'
48%
a linux executable, which may have to be built from source
52%
Poll ended at .
Por qué no los dos? I set up a project with C and SDL3 that can build with emscripten into a single html file, which is something I've wanted to try for a while
Doesn't look like much but I have an SDL window that can build for desktop or as a single .html
unfortunately looks like a lot of the SDL3 GPU stuff can't target web, so I am maybe stymied for a bit
@selfsame 👀👀👀

@selfsame
personally I much prefer the linux executable, but I voted for web because it's more broadly available.

Ultimately it depends on your audience.

@selfsame This is a great idea for a lot of reasons but having gotten bored of writing the math for masks anytime I do something complex in shadertoy I feel like even a basic version of this would have utility for me.