Still not happy with my weather simulation. Hard to balance interesting moment-to-moment behavior vs predictable average climate (important for game design).

Guess I'll put it aside for now and return to it after I make the goddamn devlog, lol

#indiedev #gamedev #indiegames

@lisyarus Is this using the lattice Boltzmann method?
@metarapi Nope, right here I'm using something close to Stable Fluids
@lisyarus It looks very cool and believable.
My lattice Boltzmann 2D sim uses the heightmap/gradient as a proxy for porosity/drag - however it's not always perfectly stable.
Your solution looks very stable though.