Hey #Tabletop #RPG folx! I have an #AskFedi for ya!

GMs: What is your top tip for running good games (that *hasn't* been mentioned yet)?

Players: What's something your GM has done to make the game awesome that you wish more GMs would do (that *hasn't* been mentioned yet)?

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I'll start (with one of each).

As a GM, I use the 3-act play / 5-room dungeon style as often as possible. It keeps things tight, makes for satisfying progression, and can be scaled to work for almost anything.

As a player, I was shocked the first time a GM of mine rolled some dice and said "you hit, and it takes Blorp out of the fight, what does that look like?". Every GM I'd had previously would've just said "you kill Blorp". That one question has made playing characters *feel* so much more epic.

@alice This doesn't fit into a pithy toot but I really enjoyed Return of The Lazy Dungeonmaster by @slyflourish . It packs a ton of useful advice for high-ROI prep into a slim volume I found more useful than the D&D 5e DM's guide. My GM tip is read/watch it if you haven't already.

Book: https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master

Video Summaries: https://youtube.com/playlist?list=PLb39x-29puapg3APswE8JXskxiUpLttgg

#TTRPG #DnD #GMTips

Return of the Lazy Dungeon Master

@alice As a player of a 5e archfey warlock, one thing my GM did that completely changed the game for me early on was give me a homebrew subclass based on my chosen patron (the morrigan) she found on homebrewery. It really helped bring my RP to life. As a GM this is something I try to do for my players, not always in the same way but tailoring magic items for them, etc. Thinking about things that would be exciting rewards to compliment their builds, character choices, and play styles.