first prototype print is out, managed to nail almost all the joints at first try 🤓
#madeWithUnbound

@andreintg Very cool.

Did your toy modeling adventures also result in some new Unbound functionality? 🙂

@metin we're still stuck in webgpu land, I'm afraid : )
You guys seem in good hands with sdfmodeler though. It's good to see a more open alternative. Although, I'll be honest, I'm still not sure there's enough space for all these SDF modeling apps, I suspect only one will remain, a bit like the highlander 😂

@andreintg 😁 I've always regarded Unbound as a class of its own, aimed at game dev. 👍

SDF Modeler is going great indeed. It's closing in on MagicaCSG. I'm curious if there will ever be a MacOS version of MagicaCSG. There are OS conversion plans on the roadmap, but I think those are still far away. I can imagine MCSG's Patreon-supported development is comfortable for Ephtracy.

@metin the thing with SDF is, to my surprise, it's still a very small niche. You can be sure that each of these products are somehow stealing those few users from each other. At the end of the day, survival for these softwares really just depends on the life scenario for the developers. If they can keep going with very few users and competition growing, then they will. Otherwise, they will drop development. Sorry for the grim take on this 😅

@andreintg I totally agree. I'm also surprised that SDF hasn't taken off yet. It's such a flexible 3D creation method. I'm totally hooked.

I guess the majority of 3D users are still stuck in the decades-old polygon realm, driven by the big, well-known editors, and with NURBS being an industry-specific alternative.

Luckily, SDF Modeler is a hobby project for the dev. He is not dependent on its success, and would like to keep it free. But I'm sure SDF will have a breakthrough in the near future.

@metin it's a weird stale situation, on one hand SDF should be more accessible because you just need a computer and a mouse. On the other hand, Nomad has proven there's a sustainable market for sculpting on tablets. Even though that requires TWO dedicated devices?!
If we assume tablets are the key to success for this stuff, then things complicate even further, 'cause SDF is not great on touch devices - no way to know what's under the cursor until you tap it. 🙃

@andreintg Yeah, contradictory stuff. 🫤

There's an SDF sculpting app for iPad by the way:

https://sculptura.app

@metin @andreintg I think I've heard about it before, probably from you 😅

Have you tried it? I can't find much information about it.

@daniel @andreintg I haven't tried Sculptura, as my 2nd gen iPad Pro is too old for it, haha. 😅

But I haven't got an Apple Pencil anyway, and pressure sensitivity is essential for proper sculpting.

My impression is that Sculptura development has stalled though, so if you decide to buy it, there's a chance it will turn out to be(come) abandonware.

@metin @daniel the video of that ipad app shows exactly the problem I see with SDF sculpting on ipad: you have to tap on primitives without knowing what you are tapping beforehand. Highlighting the primitive under the cursor is quite essential with non destructive editing softwares in general

@andreintg @metin I totally agree. Since I started using Nomad Sculpt, I haven't used any SDF tools. Using a tablet and pen on my couch is far more convenient than sitting at my desk with a mouse. Although SDF modelling is still more beginner-friendly, Nomad Sculpt does a great job of making 3D modelling and sculpting accessible.

Like Metin, I also think that Unbound stands out and has its own niche. We can currently see that game development is shifting from traditional engines to all-in-one game dev tools that are easier to learn and use, such as Roblox and Fortnite. However, SDF modelling makes it even easier to create your own assets. With Dreams on PlayStation having been discontinued, Unbound is unique in this respect.