#madeWithUnbound
@andreintg Very cool.
Did your toy modeling adventures also result in some new Unbound functionality? 🙂
@andreintg 😁 I've always regarded Unbound as a class of its own, aimed at game dev. 👍
SDF Modeler is going great indeed. It's closing in on MagicaCSG. I'm curious if there will ever be a MacOS version of MagicaCSG. There are OS conversion plans on the roadmap, but I think those are still far away. I can imagine MCSG's Patreon-supported development is comfortable for Ephtracy.
@andreintg I totally agree. I'm also surprised that SDF hasn't taken off yet. It's such a flexible 3D creation method. I'm totally hooked.
I guess the majority of 3D users are still stuck in the decades-old polygon realm, driven by the big, well-known editors, and with NURBS being an industry-specific alternative.
Luckily, SDF Modeler is a hobby project for the dev. He is not dependent on its success, and would like to keep it free. But I'm sure SDF will have a breakthrough in the near future.
@andreintg @metin I totally agree. Since I started using Nomad Sculpt, I haven't used any SDF tools. Using a tablet and pen on my couch is far more convenient than sitting at my desk with a mouse. Although SDF modelling is still more beginner-friendly, Nomad Sculpt does a great job of making 3D modelling and sculpting accessible.
Like Metin, I also think that Unbound stands out and has its own niche. We can currently see that game development is shifting from traditional engines to all-in-one game dev tools that are easier to learn and use, such as Roblox and Fortnite. However, SDF modelling makes it even easier to create your own assets. With Dreams on PlayStation having been discontinued, Unbound is unique in this respect.