#madeWithUnbound
@andreintg Very cool.
Did your toy modeling adventures also result in some new Unbound functionality? 🙂
@andreintg 😁 I've always regarded Unbound as a class of its own, aimed at game dev. 👍
SDF Modeler is going great indeed. It's closing in on MagicaCSG. I'm curious if there will ever be a MacOS version of MagicaCSG. There are OS conversion plans on the roadmap, but I think those are still far away. I can imagine MCSG's Patreon-supported development is comfortable for Ephtracy.
@andreintg I totally agree. I'm also surprised that SDF hasn't taken off yet. It's such a flexible 3D creation method. I'm totally hooked.
I guess the majority of 3D users are still stuck in the decades-old polygon realm, driven by the big, well-known editors, and with NURBS being an industry-specific alternative.
Luckily, SDF Modeler is a hobby project for the dev. He is not dependent on its success, and would like to keep it free. But I'm sure SDF will have a breakthrough in the near future.
@andreintg Yeah, contradictory stuff. 🫤
There's an SDF sculpting app for iPad by the way:
@metin @andreintg I think I've heard about it before, probably from you 😅
Have you tried it? I can't find much information about it.
@daniel @andreintg I haven't tried Sculptura, as my 2nd gen iPad Pro is too old for it, haha. 😅
But I haven't got an Apple Pencil anyway, and pressure sensitivity is essential for proper sculpting.
My impression is that Sculptura development has stalled though, so if you decide to buy it, there's a chance it will turn out to be(come) abandonware.