I love the English term "Throwing the book at them".

If a player, in a #TTRPG gets uppity, you throw the (rule)book at them.

Unluckily the D&D rulebook does at most D4 damage. Much too lightweight.

The German #Midgard #RPG rules are significantly more massive (the core rules are well above a 1.000 pages). But for affordability they have split them up into multiple books.

But I wanted a "Grimoire" version of the rule book as a present. So I went to the local bookbinder and bound them into a single opus:

We included the original covers of the volumes as separator. This makes it easy to find them.
At the back we have a small pouch for the world map (or your current adventure).

What is Midgard?

Midgard is Germany’s oldest fantasy roleplaying system, first published in the 1980s, with a tone rooted more in grounded myth and medieval authenticity than in high-fantasy spectacle.

While Dungeons & Dragons embraces cinematic heroics, fast power growth and a world shaped by larger-than-life figures, Midgard focuses on believable characters, slower advancement and a setting where the supernatural feels rare and mysterious.

Both games follow the same fundamental idea – players take on roles of adventurers exploring dangerous worlds – but differ in emphasis:

  • Tone and Style Midgard leans toward realism with folklore influences, while D&D tends toward epic fantasy with bold, superheroic action.

  • Progression Heroes in Midgard grow gradually and must earn every improvement, whereas D&D characters often become dramatically more powerful over a few levels.

  • Magic Magic in Midgard feels costly and constrained, tied to cultural traditions. D&D’s magic is usually more flashy and abundant.

  • Worldbuilding Midgard’s settings are strongly inspired by real historical cultures, giving them a grounded, sometimes low-fantasy feel. D&D settings are usually more exaggerated, full of exotic races, spectacular monsters and world-altering magic.

  • Play Experience Midgard encourages careful planning, diplomacy and problem-solving where even minor threats can be dangerous. D&D often rewards boldness, improvisation and heroic moments.

@masek thank you. Looks very interesting, and your bound edition looks fabulous.