After 40 years of adventure games, Ron Gilbert pivots to outrunning Death
Interview: Storied designer talks lost RPG, a 3D Monkey Island , “Eat the Rich” philosophy.
https://arstechnica.com/gaming/2025/12/after-40-years-of-adventure-games-ron-gilbert-pivots-to-outrunning-death/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social
@arstechnica Death by Scrolling is a completely different genre - but oh so fun to sit and grind away at.
@arstechnica can't wait to have money to buy the game ! I've been following @grumpygamer for a while and Death By Scrolling has got me intrigued
@arstechnica a 3D Monkey island is Monkey Island 4
@bartholin @arstechnica I wish he’d pivot to making an adventure with a real ending again
@bartholin @arstechnica
> Those who do pay attention to the story in Death by Scrolling will come across what Gilbert said he hoped was a less-than-subtle critique of the capitalist system. That critique is embedded in the gameplay systems, which require you to collect more and more gold—and not just two pennies on your eyes—to pay a newly profit-focused River Styx ferryman that has been acquired by Purgatory Inc.

Bravo, Gilbert.

@arstechnica It's funny this was the example for the kind of dialog many players skip. It's a cut line (deliberately so, according to @grumpygamer) that ScummVM can optionally restore.

Oh, right... Death by Scrolling. Fun so far, but I haven't had much time to play it and I'm not doing particularly well at it. I've never even been close to getting enough money for the ferry yet.

(And then I got side-tracked organizing my collection of Spike Jones music. Priorities.)

I do like the graphics.