After 40 years of adventure games, Ron Gilbert pivots to outrunning Death
Interview: Storied designer talks lost RPG, a 3D Monkey Island , “Eat the Rich” philosophy.
https://arstechnica.com/gaming/2025/12/after-40-years-of-adventure-games-ron-gilbert-pivots-to-outrunning-death/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social
@arstechnica a 3D Monkey island is Monkey Island 4
@bartholin @arstechnica I wish he’d pivot to making an adventure with a real ending again
@bartholin @arstechnica
> Those who do pay attention to the story in Death by Scrolling will come across what Gilbert said he hoped was a less-than-subtle critique of the capitalist system. That critique is embedded in the gameplay systems, which require you to collect more and more gold—and not just two pennies on your eyes—to pay a newly profit-focused River Styx ferryman that has been acquired by Purgatory Inc.

Bravo, Gilbert.