After 40 years of adventure games, Ron Gilbert pivots to outrunning Death
Interview: Storied designer talks lost RPG, a 3D Monkey Island , “Eat the Rich” philosophy.
https://arstechnica.com/gaming/2025/12/after-40-years-of-adventure-games-ron-gilbert-pivots-to-outrunning-death/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social

@arstechnica It's funny this was the example for the kind of dialog many players skip. It's a cut line (deliberately so, according to @grumpygamer) that ScummVM can optionally restore.

Oh, right... Death by Scrolling. Fun so far, but I haven't had much time to play it and I'm not doing particularly well at it. I've never even been close to getting enough money for the ferry yet.

(And then I got side-tracked organizing my collection of Spike Jones music. Priorities.)

I do like the graphics.