meanwhile xbox headquarter brainstorming for new xbox release.
let AI run your game. no matter whether you are asleep or at work. let ai play this game for you while you can do more important things.
Monopoly implies there are no other significant players in the space, and so the monopoly's actions set the terms. Sony, Microsoft, Nintendo, Epic, Electronic Arts, and about 15 other franchises beg to differ.
This is the opposite of monopoly - the first recent competition to Playstation/Xbox/Switch *without* draconian hardware-based copy protection. It's a real alternative in an environment that badly needs alternatives.
They're competing on innovation and quality, not copy protection and lock-in, and I hope it sets the trend.
The new space is...
controllers? They sold one, it tanked.
Steam machines? Yeah, they tried that too.
VR goggles? Their old ones failed.
If "aggressive, competitive terms" are "curated experiences with open hardware" - sign me up.
I still don't see a monopoly. I know for a fact being on Steam isn't exclusive, simply because I have Vampire Survivors (fantastic game BTW) on both ios and Steam.
So far as I can tell, of the top 10 biggest selling games of the last decade - Valve has 2, and has made less than 10% of the gross income. Maybe they make it up with the long tail and extensive library - but "monopoly" isn't what that is.
30% may or may not be high - but it's what Apple and Xbox also charge last I checked. If devs don't think that's worth it - they are not required to use any of the above. We live in a world where distribution of software is easier than ever, for the PC anyway - ios and xbox not so much. Point being, Valve is easily bypassed, if you think their percentage is high. I'm not so sure they're such a bad bargain, but I'm a consumer not a game dev.
Concerns of what Valve might do if they suddenly turn evil are reasonable, but not really actionable at the moment? I mean - I boycott Microsoft, Sony, and Nintendo (having been their customers extensively), and Google and Apple are on very shaky ground. If Valve goes bad I guess I'd do the same - but I thunk I will worry about that when it happens.
Right now, Valve looks like the knight in shining armor - open hardware, customer centric, innovation. Part of that is because their competition is so heinous, to be sure. But part of it seems to honestly be a different attitude toward both customers and devs. If someone *better* comes down the pipe let me know.
I do wonder what will happen when Gaben finally does kick the bucket. Nothing good I'd imagine.
@contrasocial @tuftyindigo @preya A few yachts less? :)
"Gabe Newell, co-founder of Valve Corporation, has an armada of luxury yachts worth around $1 billion"
https://www.reddit.com/r/Steam/comments/1gm1wc1/til_gabe_newell_cofounder_of_valve_corporation/
I meant in regards to the company being more or less immune to enshittification thus far, but yes, billionaires shouldn't exist.
@preya There is a wordplay joke on the product page which they translated into a different jokes in other languages. Which means they hired actual translators. That's also not a given this day and age.
The fact that in the German translation the joke disappeared further proves this fact.
@preya That's it. Bubble is bursting.
This is how we know.
@preya
I don't "need" any of it but I'm still tempted by all of it simply because I want it all to succeed so hard the AI tech bros lose their fucking minds.
I am actually interested in the Frame, TBH. Do have a PSVR2, but that's got shitty PC implementation, esp on Linux which is all I run, sooooo...
@preya See what happens when a company stays private?
(see also: Larian Studios)