The more time you spend in visionOS, the more you fool your brain into thinking that these floating windows are physical objects in real space. The visual quality is that good. It's like a superpower, being able to summon 'UI' everywhere you go
Iβm using Moonlight, which works pretty well, but I really wish I had Windows Virtual Display on visionOS as well as Mac Virtual Display so I could have both my Windows and Mac monitors side by side like in real life
I really love visionOS 26's ability to snap and align windows to flat surfaces, like walls, or monitors. Makes it really easy to replace my real displays with virtual displays
Seeing your own apps floating in augmented reality is a deeply emotional experience. I made this? Holy shit.
Iβm really falling in love with visionOS, you guys
The Disney environments make me wonder what Pixar could do if they made a 'movie' (short, stage play, etc) entirely in RealityKit. The Monsters Inc Scare Floor makes me feel like I'm *in* the movie. Not in VR.
There is a level of fidelity here that's impossible to describe without being there yourself. No pixels, no discernible textures or polygons. You're just⦠there
Testing my apps from the top of a mountain feels kinda profound π
Speaking of which, I did bringup on my Broadcasts 4 codebase on visionOS, which was something I wasn't planning anytime soon
Not me wishing the visionOS moon environment actually had a moving, accurate starry skybox shader that syncs with the time of day. You can tell it's a flat texture, which is unsurprising
I've also tried to summon the visionOS Control Center via gesture in real life, or things from across the room π
This is the new forgetting your Mac doesn't have a touchscreen
I know plenty of people have complained about it, but it's a little infuriating to do visionOS development with Mac Virtual Display, because every time you build and run the app is spawned where you're looking (i.e. on top of the Mac) instead of where you last carefully positioned it.
I really hope they anchor that between runs in the future
Speaking of development β I'd kinda forgotten, but I have multiple [near-]release-quality apps ready to go for visionOS that I just never shipped, and actually seeing them here in-headset kinda gives me the urge to go for it
One area that visionOS really needs to improve in is occlusion. It's good, but it's not great, and it can be very distracting. Any time a virtual window clips objects in the real world, you're taken right out of the illusion. I envision a future version of the software that uses gaussian splatting perhaps to precisely mesh out your room to make this much better
There's a genuine disappointment at being back in the real world after using and working in visionOS for a few hours π You get really used to being able to summon apps everywhere you go, and grab and fling windows to/from the next room over
Now this is multiwindowing
Vision Pro battery life is so short that there's no time to have battery anxiety. If you're sitting at a desk, you probably want it plugged in in your pocket. You have enough time to walk around the house a bit, maybe cook a meal (which I've done, of course), but then it's wall time again.
Fortunately it charges pretty quickly, and doesn't discharge if used while plugged in.
Granted, my unit has a 2 year old battery, but somehow I doubt it's been used continuously for 2 years π
I had thought visionOS' guest mode might actually have its own user data if not a full-on account, but no it's just a temporary hand/eye config, an app ID filter, and automatic mirroring. All your data are belong to guest
So, so much of the visionOS experience could be vastly improved if Apple just convinced Netflix and YouTube to release their native apps.
Two companies.
Apple, you can figure out a deal with two companies, surely? Don't you have a master negotiator SVP? Why would you spend 7 years and billions of dollars developing a product and not be able to convince two partners to ship apps they already have?
Speaking of visionOS experience, SurfBoard (the visionOS shell) continues to go down multiple times a day on 26.0.1. I'll have to see if 26.1 fixes that next week, but right now it feels like there are fatal memory leaks in the OS that can bring it down way too easily. It happens more often with RealityKit scenes and 3D content, but not always. And not all apps/widgets come back up where they're supposed to, if at all
Granted I have been using visionOS for like six or more hours a day all week, and that tends to highlight things like memory issuesβ¦
visionOS feels more real than real life
I happened to be logged in to my US account on visionOS and I came upon a link to the immersive Metallica concert, so I gave that a tryβ¦
Probably the best concert experience I will ever have in my life. Absolutely incredible.
It's a mix of stage close-ups, on-rails panning drone shots, crowd close-ups, arena shots, and some vignettes. You could literally count the hairs on James Hetfield's arm, reach out and touch the plectrums on the mic stand, or recognize every phone model in the crowd
I listened to a lot of Metallica in my youth; there's a moment where a member of the crowd gets to sing close up to the band, and then the focus shifts elsewhere, but if you linger on the guy in the audience instead you see him collapse with emotion as everybody around congratulates him. Having something preserved like that in such a high fidelity brings a tear to your eye
I do want to know how many times that poor lady had to cross that highline so that Apple got all the camera angles it needed π
As easy as it might be to speculate on the demise of Apple's AR/VR ambitions based on the sales numbers of the Vision Pro, actually using it, seeing what they've done, seeing what they're still doing behind the scenes in both the media production and in the developer space, I think this platform is going to be around for a very long time. Using it feels profound, and that'll only become more obvious as it gets more accessible in future form factors and price points
To use Vision Pro optimally, you need an empty room with a standing desk, with only a keyboard and trackpad on it. And great lighting π
I am definitely not so lucky
Apple's AI-spatialized photos in visionOS 26 look so convincing that you no longer need actual Spatial Photos to exist. They're almost like real life
Also something thatβs incredibly impressive is the spatially-consistent window anchoring, even in vast outdoor spaces. I can place a window somewhere outside, then walk around the garden with the dog, and when I come back to my original position the window is right where I left it
Not to say itβs perfect, of course. Widgets tend to drift by a couple inches in between sessions, and like to levitate off the walls. But still
Widgets on visionOS can work very well as app launchers that you can keep around the house rather than leaving app windows open. Apps spawn right on top of their widget when invoked.
This kind of widget isn't something apps do by default, though, but now that I've realized the benefit I think it's something I should plan to include for all of mine.
The smallest widget size though is still 3x too big β about 40x40cm β so you can't exactly have a bunch sitting on your desk
The outward-facing display on Vision Pro does serve a purpose β the Persona capture UI is particularly impressive. But it certainly didn't need to be the expensive holographic monstrosity it is now, and it doesn't need to ever show your eyes. I feel like you could replace it with a flexible OLED instead and save a ton of hardware
First software update LFG!
It's really hard to describe how special visionOS is to use to somebody who hasn't had time with it with their own apps, their own content. I feel emotions using this device that I haven't felt since the early days of the iPhone and iPad. And I was a comparative visionOS 'expert' even before touching the device. I lose all awareness of the headset itself, the black borders around the FOV. The OS just becomes part of my world
Remarkably, you can use Vision Pro in pitch dark, and lying down in bed, the 3D sensing it has is that good. It even shows your hands and fingers in 'ghost' form, even though you can't actually see them with your eyes (or the cameras). Emits no light to bother anybody else. It makes for a great nightstand computer
I spent some time going through the far reaches of my photo library, 20+ years ago, and hitting the 'spatialize' button in the AVP. On photos taken with a DSLR or film camera, it's like getting a physical window back into your childhood. With the perfect camera angle, and when the quality is high enough, it actually does feel like real life, like stepping right back into your memories
I know I spent a lot of effort building it, and it has no users, but I am struck by how nice Broadcasts for visionOS is on an actual headset. I love that the audio 'emits' from the mini player window in 3D (I wish Apple's Music app did that), and where I used subtle 3D visuals. All the multiwindowing works great. I designed all of it without access to a device, and I can see now, 2 years on, that I made a lot of the right choices. Sadly it never made it to the front (and only) App Store page
Is Mac Virtual Display a killer app?
I mean, kinda. I wish it actually showed my (non-Apple) keyboard more than 10% of the time. And it does have moments where it refuses to connect without a reboot. Also it doesn't save its anchor point or window size, which is kinda infuriating.
But other than that, it's kinda awesome. Latency and quality feels near-perfect β it looks just like my 4K display, sharp as anything at 1080p@2x
So, so many apps on the visionOS App Store were designed without any access to a real device and it really shows π
@stroughtonsmith would love to know if
@submanager has any usability issues
@ahnafm @submanager right from the off, I suspect that search bar isn't supposed to be there like that?