Finally got the animation system mostly done for my engine. I added 1D blend spaces and transitions, and its all data driven. Creating my own file format and getting it all working was by far the toughest to implement, took about 3-4 days of painfully troubleshooting it
#gamedev #customengine #IndieDev

@Elusive_Fluffy

Wow, sounds like a lot of work, but that's some real progress!

Are you working on the environment visuals next?

@dr_muesli It was a fair amount of work to get all working, and fairly tough in some parts

Not sure when I'll do that, right now I'm doing more stuff with the player collision and finishing that a bit, I've so far made it so the horizontal velocity gets oriented to the slope, and also made it so the character won't bounce down slopes when walking down them. I've also been trying other collision push methods, but may end up sticking with what I had, and trying to get it a little more optimized

@dr_muesli
Maybe after that I'll start working on a level editor, but not sure yet if I'll do that right after

@Elusive_Fluffy

That sounds great too. It’s a lot of work to develop a game with your own engine, but it’ll definitely be worth it in the end.

Sounds like there’s still quite a bit to do, but I really enjoy seeing every bit of progress you make.
I’m sure your game will turn out amazing! Especially seeing how much care and detail you’re putting into it. 

I hope you continue to enjoy it and that the progress keeps you motivated, even when it takes a lot of effort to make things work the way you want.

@dr_muesli

Yeah, I'm happy with the flexibility of being able to make the engine the way I want with more of a focus on having things data driven.

Yeah, still alot more systems left to develop, but slowly getting there. Glad you enjoy seeing my progress on it 
Aww, thanks, I'll try my best to make it as good as I can *wags*

I hope I'll keep motivated too, but I probably will with how much I'm liking developing it in the way I want and the variation of systems to develop