Happy App Release day. Daft Music is out! 🥳

If you're moving off Spotify and are not happy with the macOS app of Apple Music, give it a try.
#indiedev #macosdev #buildinpublic #applemusic #spotify

https://apps.apple.com/de/app/daft-music/id6748985865

I’ve seen a lot of discussion about the subscription model lately, especially since some people got really upset about it. I tried to make it as affordable as possible while still supporting the development for something you probably use ever day (€2 a month).

On the other hand, I see app developers on YouTube mostly talking about SEO and charging €10 a week for really simple stuff.

Am I holding it wrong?
#indiedev #macosdev #buildinpublic #applemusic #spotify

@obrhoff I hate paying a subscription for everything. Even €2/mo adds up if done for 10 apps. But I totally get it. Developing an app is an ongoing cost, and that needs to be paid somehow. I think €2/mo for Daft Music is more than fair.

Maybe add a lifetime subscription at 3x the annual price or whatever for those who really want it, but I doubt that's something many people would buy. Might help with the psychology behind it because it feels like you have options, though.

@can I hate it too lol.

Making a lifetime subscription for a high price makes sense, but as you said, I don’t think people are really willing to pay €60 at once either.

I already made an app that went viral for €10 one-time purchase. First, people still complained about why it costs something. Second, revenue dried up, and it’s hard to legitimize spending time with it between contracting, family time, and other things in life.

@obrhoff yeah, like Christian said, people will always complain. That's just a part of life. I think you're on the right track with your current pricing model.

Also, Windows version when? :P