Turns out the source of the micro-stutter issue was texture decompression. Just prefetching ALL textures solves the issue completely, but I feel like that a game like this shouldn't require almost 2GB of VRAM, so I'll be doing a bit of grouping and targeted preloading.
Big relief, though that it's not anything else. Otherwise, performance and resources requirements seem pretty solid. Not the most optimized, but I'll be a tiny bit lazy here.
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