๐Ÿงต Hand model update. Enjoying some good old-fashioned polygon subdivision + modifiers modeling. It's been a while. SDF modeling had grabbed my full attention for quite a while now.

#hands #design #artwork #sculpture #3DArt #3DModeling #3DArtist #illustration #illustrator #cute #cartoon #picture #digital #style #art #artist #arts #arte #designer #GraphicDesign #3D #3DRendering #CGI #Blender3D #B3D #blender #DigitalArt #ArtLovers #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon

๐Ÿงต Hand modeling update. We're getting there. ๐Ÿ˜‰

Next up: refining the hand, removing the creases that are left from the separate blockout elements.

#hands #design #artwork #sculpture #3DArt #3DModeling #3DArtist #illustration #illustrator #cute #cartoon #picture #digital #style #art #artist #arts #arte #designer #GraphicDesign #3D #3DRendering #CGI #Blender3D #B3D #blender #DigitalArt #ArtLovers #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon

@metin ooh looks much better than any hands I've managed.

I wonder if this is the standard approach (to build it from discrete elements)

is this going to be rigged? ๐Ÿ‘€

@dannotdaniel Thanks! ๐Ÿ‘

Blocking out global shapes with individual meshes is the usual approach towards polygon sculpting. Once you're satisfied with the block-out, you can join the parts and remesh to melt it all together and start sculpting and detailing.

I'm not to rig it. It's just a fun little modeling project.

@metin 1,000 points for emoji usage ๐Ÿ‘