some experiments with a new test build of TOOLL3 (TiXL), trying out the new SDF nodes with some fractals, the raymarching node integrates seamlessly into the existing render pipeline. #TOOLL #TiXL #realtime #SDF #raymarching
@nnenov Awesome! I love it! ๐Ÿ˜
Hey @nnenov ! I got very excited on this! How much fps do you get with this in HD, or in square 2K ? Is it possible to write your own sdf generators in TOOLL3? Thx! Cheers!
@skogn at HD and 2k the performance is good on my laptop (rtx 4060) although you have to just balance the raymarch settings a bit depending on the look you are going for. Also its a bit at an experimental / early build (v4) so it might be a bit unstable / unexpected workflow, but i def recommend it: https://github.com/tooll3/t3/releases
Definitely join the discord if you have any questions! https://discord.gg/r4AAkN6jrv
Releases ยท tooll3/t3

Tooll 3 is an open source software to create realtime motion graphics. - tooll3/t3

GitHub
@skogn those images I posted originally were on my big workstation though (5090) and i was snapping 8k screenshots hehe. But i have tried it on my laptop too at more sane resolutions
Thanks @nnenov ! I just finished installing v4.0.1.1, now learning the very basics, checking how it works. I hope it`s allowed to use custom fractal sdf code... ๐Ÿคž ๐Ÿ™
@skogn awesome, yes, you can def use your own code/modify any node