"The Raw Stuff" - First Renoise Break Beats...

...And it's fun to learn something new musically and software wise when you are 60 - also wanted to try some more raw stuff in TiXL.app ... 🙂

Full version at 4k 60fps on YouTube:
https://youtu.be/DzcjeDif6GA

#Tooll3 #TiXL #realtime #abstractart #particles #livingpainting #creativecoding #hlsl #gpu #shader #procedural #mastoart #audiovisual #audioreactive #sounddesign #SDF #break #breakbeat #renoise #tracker

"The Raw Stuff" - First Renoise Break Beats...

YouTube

"The Raw Stuff" - First Renoise Break Beats...

When I had an Amiga 500 back in the 80ies, I never used trackers but mostly worked with "Bars and Pipes".
But now after 10 years of Bitwig Studio and some toe-dipping into Tidal Cycles, I find the tracker workflow actually refreshing.

#Tooll3 #TiXL #realtime #abstractart #particles #livingpainting #creativecoding #hlsl #gpu #shader #procedural #mastoart #audiovisual #audioreactive #sounddesign #SDF #break #breakbeat #renoise #tracker

"A Cube in Hyperspace" ;-)

YouTube

"A Cube in Hyperspace" ;-)

Trying out the the SDF fields in TiXL (formerly known as "Tooll3").
Here a cube SDF is an attractor for 4 million particles emitted by 4 lines through the cubes diagonals.

#Tooll3 #TiXL #realtime #newmediaart #abstractart #generativeart #particles #livingpainting #creativecoding #hlsl #gpu #shader #generative #procedural #visualart #audiovisual #audioreactive #soundreactive #sounddesign #Zen #math #mastoart

some experiments with a new test build of TOOLL3 (TiXL), trying out the new SDF nodes with some fractals, the raymarching node integrates seamlessly into the existing render pipeline. #TOOLL #TiXL #realtime #SDF #raymarching