LOLs per Employee: a vital metric.

Shenanigans are a sign the team has sufficient energy in reserve, signaling readiness for handling emergencies and unplanned work. Play usually reflects underlying trust, cohesion, and resilience.

Encourage it.

@jwgoerlich

Can't wait to see this one fall to Goodhart's law

https://en.wikipedia.org/wiki/Goodhart%27s_law

Goodhart's law - Wikipedia

@gbargoud @jwgoerlich Already has. My company has increased its frequency of "fun" events like escape rooms, to combat the dread and sullenness caused by their continuing mass layoffs. They... haven't worked.
@twifkak @gbargoud Yeah, you cannot force good teamwork and fun.

@jwgoerlich @gbargoud And you do not need to! Fun is a natural consequence of people feeling safe (in all senses, including psychologically).

The somber film https://en.wikipedia.org/wiki/On_Falling made this point rather poignantly.

On Falling - Wikipedia