I guess Sept 2nd is as close to an anniversary we have for Monkey Island. I made the gold master on the 2nd but it probably didn't appear in stores until Oct. There was no "release date" back them. It annoys we when people say Monkey Island "released" today.

https://www.grumpygamer.com/monkey25/

@grumpygamer Where can I find that “Money Island”? 🤡
@metin @grumpygamer I'm looking for the "Honkey Island" on the first disk lol

@DemonHouser @metin @grumpygamer

I am SO glad I wasn't the only one that saw that. I laughed my ass off once I figured out it was just a squidgy 'M'.

@metin @grumpygamer now I have a weird "Kopfkino" (lit. "head cinema" / visualization) where Le Chuck has banished Guybrush into the future. He's asking around for treasures and gold and gets introduced into money and crypto coins through some crypto bros who claim to know exactly where "Money Island" is. A whole game as a parody on crypto coins, NFTs and modern scams. (Maybe Guybrush could even be inventor of these stupid monkey NFTs in this reality? :D)
@T_X @metin @grumpygamer NFTs would be something that I see Stan the previously owned vessels Salesman dabble in...
@SalemsLot @T_X @grumpygamer I’m sure Ron will double-check that damn autocorrect next time he posts. 😉
@metin @T_X @grumpygamer Please no, this is gold for a hypothetical Monkey Island Followup. Even if it stays a shared dream, i expect nothing good from Disney.
@SalemsLot @metin @grumpygamer I'm not a lawyer but would assume that Disney has no IP on Money Island and Mr. Buyposh Dipgood. Or the SCAAM (script creation AI assisted money) engine.
And the "argh!" of a classic pirate is toootally different from an "argh!" of a looting scammer. Or of swashbuckling trader who realizes they lost it all during the "Big Whoopsie" crash.
And think of all the fun inventory hodling of actually worthless coins and NFTs one would do in this.

@grumpygamer

Four little pieces of history 🍻

@grumpygamer ooh so the first version is Dos ?
@Meeea Yes, it was ported to Amiga and Atari ST later.
@grumpygamer @Meeea Wow didnt know that it’s this year. Perfect moment to introduce my daughter to this masterpiece!
@grumpygamer oh thank you I always thought it was Amiga first ! I found a few years ago the Atari st one and still proud of it
@grumpygamer @Meeea In retrospect I wish the Amiga version had the EGA graphic. I wonder if there is documentation about the process of making the Amiga/AtariST 32 color graphics (from the VGA version iirc...)

@massimolauria @grumpygamer @Meeea I wish the Special Edition had included the EGA graphics as its classic mode. At least then I wouldn't have to disagree whenever people tell me it includes the "original version".

I think the Sega CD version uses 32 colors as well? Though at least judging by screenshots from the Amiga version (which I don't have), they're not quite the same. I guess it had to reserve some colors for the inventory icons, while the Amiga version still had the text inventory.

@grumpygamer In the end, you got to make the third one ^^.
@grumpygamer Happy anniversary to the game that has taken up much of my time, both on and off the computer.
@theynege @grumpygamer This is absolutely magnificent

@adriano @grumpygamer How appropriate, you fight like a cow.

(Sorry, couldn't resist)

@theynege @grumpygamer How appropriate, you fight like a calf!
@grumpygamer Looked like "honkey island" at first glance and I nearly spat my drink 😆

@grumpygamer

Aww... that's such a great article:

"...if anything slipped there wasn’t enough time to mail (the master disks). So, we’d drive down to the airport and find a flight headed to London, go to the gate and ask a passenger if they would mind carry the floppy disks for us and someone would meet them at the gate."

😮

Also very happy to read the last part where you doubted if you would ever get to make a third game even though you wanted to, because now we know that you did get to make a third MI in the end and it was a real cracker 🙂

@grumpygamer I guess this is as good time as any to tell you a little story. I just joined a big project and had to have a meeting with bank people (we were going to deal with lots of money, so some proper integration was required). I hate meetings, meetings with suits doubly so.

So I come to the conference room, I'm pre-grumpy, frumpy and tired. You know, a programmer. I sit down, take a look at people from the bank. Suits, smiles, the works. I'm going to hate it here. I pull my laptop from a bag and place it on a desk.

"Ooooh!" — says a man siting vis a vis me — "ain't that Guybrush?" and points to a sticker on my lid. "I fucking love Monkey Island!", he adds.

The meeting went swimmingly.

(I took me too long to find a photo of it)

@emil @grumpygamer I'm showing this post to my wife who didn't understand why I had so many stickers on my laptop. Thank you for explaining so clearly! ^_^
@grumpygamer Thank you Ron, please do another one or one extended Version... gosh. Better not. I like all your follow games but only MI2 was perfect but not the End. Still great Art. Do another Point and Click Pirat adventure in Monkey Island Universe, fresh Start and Disney Like like Pirates of the Carribian in HD Pixel Look, for dreamers. With passion. - Loved all your Games Later, MI and Tumbelweed! But Monkey Island and Scumm was a Masterpiece for me. Thank youso much *hug*
@grumpygamer So exciting - I remember gathering around an Amiga computer while some folks played it at the store. Just a lot of fun and laughter..
@grumpygamer Monkey Island is the reason I decided to become a developer at the age of seven, so I thank my career to that game ;) Truly magical and beyond anything I had seen at that point.
@grumpygamer 😲😱😍 I often played it overnight on my Amiga500 with a friend after the game was released. Such great memories. Thank you again for this wonderful entertainment

@grumpygamer
Thank you for these really interesting stories in your blog post. 🙂

(And of course, thank you for your work.)

@grumpygamer It’s not a release date, but every developer makes substitutions
@grumpygamer For us that released software to BBSs, there were release dates. But yeah, things that you paid for upfront was a very different thing.

@grumpygamer Monkey Island absolutely changed how I viewed games and software generally. Suddenly, my computer could be beautiful and funny. Not to mention the storytelling was just amazing from start to end.

Thank you so much to the entire team for bringing so much joy to the world.

@grumpygamer happy Goldmaster Day!

I have so many fond memories of playing it. I have played it every couple of years, I think I should play it again soon ❤️

@grumpygamer I really miss the remastered versions that briefly appeared on the App Store before the 64-bitpocalypse, used the toggle to switch to the pixelated original versions and all

@grumpygamer

FinalVersion.(2).finalfinal.ver2.complete.3 version 1.1

@grumpygamer

The CD-ROM edition I played as a kid is still my favourite game experience! I was hooked from the first chords of music and the view of Melee Island, and then immediately got into the introduction of Guybrush’ motives!

@grumpygamer is there a chance I can get hold of those floppies for archival?

(and behold if you try to read them yourself, this brand of floppies are prone to be moldy)

#softwareArchiving #RecoveryWhiskers

@grumpygamer i think I even got it on 5 1/2“ floppies. Played it sooo many times. Thanks soo much Ron for all the joy.
@grumpygamer whoops, a little too much grog went to my head and i nearly missed it.

@grumpygamer Thanks for the blog! I always love reading about MI.

I thought you made Return to Monkey Island. Was that without IP?

And did you help Craig Thomson? 😁

@nichtsicher I licensed the IP for Return to Monkey Island.

@grumpygamer

I just recognized, that this blog is 10yrs old 🤦‍♂️😅

@grumpygamer
I hope these are just copies - I lost all my code from middle and high school from a 3.5” floppy suddenly being unreadable. I had my first CD-R and was going to backup to one as I was worried about floppy’s anyway. Couldn’t read the disk at all. Tried many different machines. Totally lost. 😞
@grumpygamer Nobody has such a steady hand when writing on floppies that are "final" anything. Hrmpf.
@grumpygamer i was about 12 when i saw MI2 running on a demo PC, playable, at the electronics store. guybrush stood at the swamp, near the voodoo lady's hideout. i was instantly fascinated. only later did i learn there was a MI1, which was my sequel i guess, and i was besides myself with joy. the acidic grog mug riddle was incredibly annoying. but unforgettable. y'all did good.

@grumpygamer

This is so cool. I actually finally sat down and played the VGA version of The Secret of Monkey Island... to completion on my real 386 DX 33Mhz like 2 years ago now. I laughed and loved every minute of it. I played the whole game through the span of a weekend. I'm not traditionally a "point & click" kinda guy but this game was so important I just had to and it held up so well. Cheers and thanks for the history.

@grumpygamer

I see your four(4) High Density 3-1/2" floppy disks....and raise you eight (8) 5-1/4" actually floppy disks!

I cant recall if these would be from an Amiga 500, or the family's first IBM compatible 386, photo of a set of eight (8) 5-1/4" floppy disks.
Wait, 386. I only recall 3.5" disks with the Amiga 500 we had.
Pirate copy of the best pirate game ever!
Don't curse too much at the fate of diskette number 8... 😩

@grumpygamer Most of that code had to have been physics simulation for the rubber chicken with a pulley
@davbram @grumpygamer Little known fact, Monkey Island benefited greatly from the presence of a numeric coprocessor. Otherwise the rubber chicken with a pulley had to be approximated by just a perfect, frictionless sphere with a pulley.
@grumpygamer I still remember the creeeek from the disk drive in my friend’s Amiga right before Le Chuck turned up in the tunnels in the end of the game. 😱😆
@grumpygamer happy monkeyversary. I’m one of those who the game touched profoundly <3
@grumpygamer That's right. The original release date was.. Oh, look! A three headed monkey!
@grumpygamer was it really named "final 1.1" or did it have a realistic name like "finalfinal1.1forrealthistime3hxxjsjrkc"?