This week's #Blendsday prompt is "Computer." I made this Amiga monitor (I've got a 360 turnaround animation coming, but it'll take a few more hours to render)
4 hours later #Blendsday
And here's the timelapse of that one coming together https://www.youtube.com/watch?v=kzjb3PNEfk8&list=PL0FB77845562641A7
#Blendsday modelling timelapse - Computer (2025-04-13)

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For the midweek #Blendsday session, I optimised my Amiga monitor model a bit to decrease frame render times by a third, and added a mouse
This week's #Blendsday activity is "collaborative scene," where we pick a theme (we settled on "doll house") and spend some time making stuff in isolation that we then share and make our own scenes with. This one's got bits made by myself and Attitude
And here's a timelapse of that one coming together https://www.youtube.com/watch?v=QEEgPxHPxyc
#Blendsday modelling timelapse - Collaborative scene (2025-04-20)

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For the midweek #Blendsday session, I made this picnic scene, featuring bits made by myself, Attitude, and Albarnie

This week's #Blendsday prompt is "starfish," so I made this buff starfish.

Starfish was also among the prompts for the first session when I started Blendsday back in February 2022 https://mastodon.social/@Cheeseness/107788743692376329

And here's a timelapse of that one coming together https://www.youtube.com/watch?v=1l0c95iiKfQ
#Blendsday sculpting timelapse - Statue (2025-04-27)

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For the midweek #Blendsday session, I made this starfish little diorama
This week's Blendsday prompt is "tool." I took the weekend off and misremembered the prompt as "tunnel" for the midweek session, so I made this spider friend instead

This week's #Blendsday prompt is "skyscraper," so I made this scene of the sky being scraped clean. I painted two little paintings using Blender's texture paint mode, and used a mask to reveal the one underneath.

I got mixed up with last week's prompt of "tool," so it was nice to include a paint scraper here as well

Here's the timelapse of that one coming together https://www.youtube.com/watch?v=yKxiH_HP3ME
#Blendsday modelling timelapse - Skyscraper (2025-05-11)

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For the midweek #Blendsday session, I revisited my scene from the weekend and worked on improving lighting and readability of the dome.

I had wanted to give motion blur to the paint flecks along their individual direction of travel, but I couldn't come up with a nice way to do that that didn't involve rendering each frame individually.

The #Blendsday activity for this week just gone is "revisit an old project." On the weekend, I poked around with a little grease pencil animation I started ages ago (working on the arrow draw and camera management), and for the mid-week session, I worked on some Fossil Sweeper globe stuff
This week's #Blendsday prompt is "crest." I made this spaceshippy
And here's a timelapse of that one coming together https://www.youtube.com/watch?v=ZjH-Ea6MEJw&list=PL0FB77845562641A7&index=1
#Blendsday modelling timelapse - Crest (2025-05-25)

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For the midweek #Blendsday session, I sculpted a cassowary friend
This week's #Blendsday prompt is "flag." I went off-prompt and did a quick sculpt of this little guy
And here's a timelapse of me sloppily pulling that one together https://www.youtube.com/watch?v=AHSKDrkT8oc&list=PL0FB77845562641A7
#Blendsday sculpting timelapse - Koala (2025-06-01)

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For the midweek #Blendsday session, I stuck with the prompt and made this flag/banner
This week's #Blendsday prompt is "Rail." I took the weekend off and spent the midweek session working on an addon to speed up some Fossil Sweeper work. Nothing to share from me ^_^
This week's #Blendsday activity was "increasing interval studies" where we made 1 minute, 5 minute, 10 minute, and 20 minute versions of the same model. I poked around with using the "skin" modifier to make this low poly lion (it makes terrible geometry, and I spent a lot of time during the 10 minute one cleaning that up, so I didn't end up dealing with that/working the form as much in the 20 minute version)
And here's a timelapse of each of those comping together
https://www.youtube.com/watch?v=a4MYG-BKhio
#Blendsday modelling timelapse - Increasing interval studies (2025-06-15)

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Decided to give that one just a bit more attention
For the midweek #Blendsday session, I made some shells
This week's #Blendsday prompt is "channel." I made this lightning redirection scene
Couple of stills from that scene
And a timelapse of that one coming together https://www.youtube.com/watch?v=FEBC81IZDVk
#Blendsday modelling timelapse - Channel (2025-06-22)

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For the midweek #Blendsday session, I modelled this scene
This week's #Blendsday prompt is "potato." I had some other stuff on on the weekend, but for the mid-week session, I made this little animation
This week's #Blendsday activity is "three moods" where we're invited to make one scene and try to present it in ways that convey different moods or feelings. I made this camp scene with warm, cold, and damp variants.
And here's a timelapse of that one coming together https://www.youtube.com/watch?v=n70Amdeed7k
#Blendsday modelling timelapse - Three moods (2025-07-13)

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For the midweek #Blendsday session, I made this little vase scene (would've done it in Cycles with nice fog, but Blender 4.5 doesn't like my kernel and I didn't want to wait for it to be rendered on my CPU
This week's #Blendsday prompt is "ocean." I made this low poly whale
And here's a timelapse of this one coming together https://www.youtube.com/watch?v=JsnI4lpwnrM
#Blendsday modelling timelapse - Three moods (2025-07-20)

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For the midweek #Blendsday session, I made this little sea scene. Would've liked to have given a bit more attention to the crayfriend, and tweaked my procedural gobos to be more in focus, but I ended up I spending all my time on materials
This week's #Blendsday prompt is "gong." I made this bit of Star Trek fan art
And here's a timelapse of that one coming together https://www.youtube.com/watch?v=6ecZNz4KuqA
#Blendsday modelling timelapse - Gong (2025-07-27)

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This week's #Blendsday prompt is "harvest." I made this little low poly scene and rendered it super low res

@Cheeseness oooooooooooh. I really dig that.

honestly really reminds me of Autonauts, which I should pick back up again (though mostly in the palette and geometry, not the chewy pixels)