🎮 We are looking for #neurodivergent people for an interview study to understand how they experience #games and what contributes to positive #gaming experiences for them.

What to expect:
- Conversation about your gaming experiences (~60 min), online or in Karlsruhe
- Compensation of €20

Eligibility:
- 18+ years old, primary residence in Germany
- #Neurodivergence (e.g., #ADHD, #Autism, #dyslexia); diagnosis not required!
- Regularly play digital games

More information: https://hci.iar.kit.edu/459.php

KIT - Human-Computer Interaction and Accessibility (HCI) - Participate - Neurodivergent Experiences With Gaming

Meine Kollegin @magellanni sucht Teilnehmende für eine Studie zu Neurodivergenz und digitalen Spielen!

Kurze Vorabinfos und den Link zu kompletter Information findet ihr im Toot hier drüber ⬆️

#notJustLazy #ADHS

@pascoda @magellanni
Oooch-schade...unser Sohn (ADHS, Grundschulalter) spielt zwar regelmässig Among Us, Minecraft & The Room, aber ist noch zu jung für die Studie 🥹...
* ich teile mal....

You create a bias.

I'm neurodivergent and have never been drawn to playing computer games. (Roughly: If I can program a computer, why should I consider it worth my time playing games with it?)

There may be not a lot of my kind, but you are excluding us from your study.

Which may be ok for you. Just saying.

@magellanni

@dj3ei hi Andreas, thank you for your comment.
This study focusses on neurodivergent people who play digital games regularly to find out why they do it and what motivates them. We do not assume/suggest that most or all neurodivergent people play digital games. I am also highly interested into what makes neurodivergent people refrain from not only playing games but using any technology. It is just not the focus of this study and I am unsure if I will be able to address it in the course of my PhD.
@dj3ei I did do a broader study on why neurodivergent people (not) use VR technology. Hopefully, it will be published within the next year. I would be happy to share it then, if you are interested!

@magellanni @dj3ei let me guess: VR removes "control" (unlike traditional digital games where one can press pause anytime and within less than a second take a break and not havibg to dismount a headset that removes any chance of ambient awareness) and many tend to be nauseous espechally with lower framerates and/or "Asyncronous Spacewarp"… ?

  • Cuz I've seen that with many...
Fallout: New Vegas VR Is An Absolute Nightmare - This Is Why

YouTube
@kkarhan @dj3ei yes, things like that came up :)
@magellanni @dj3ei being forced to suffer through situations out of control by neutrotyicals is generally a shared trauma among many neurodiverse people.

Being caught where we feel stuff is forced on us and we are without control - I think that'd be a source of bad memories for pretty much any person.

I guess this happens more often to all kinds of minority people than to the average person, including neurodiverse minorities.

I'd guess the "force" is the interesting part. Some people (ADHS) actually enjoy a fair amount of chaos (loss of control), others hate it.

Guesses. - I increasingly look forward to that publication!

@kkarhan @magellanni

@dj3ei @magellanni +1

Some people deliberately seek it whilst others will avoid it by any means possible.

Both things are valid.

The impirtant part is consent!

If you are organized enough to remember this random person from Fediverse some important day in 2026 and are willing to have me take a look, I'd be somewhat curious about both how you went about it and what your results were. So, thank you for the offer, yes!

@magellanni

@magellanni I want to participate. I just sent you an email (using the email address linked in the page)