#TreasureTuesday: In Super Metroid, director Yoshio Sakamoto frames Samus Aran’s search for the last Metroid as a dark, melancholic, and grotesque descent into an otherworldly ecosystem that seems to reject the player like an intruder. Game designer Felix says: No 2D Metroidvania has ever made better use of the then newly defined genre’s strengths. A prime example of atmosphere, pacing, and exploration! ❤️‍🔥 (Screenshots by Nintendo)

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@distantmeadows This is still the definitive example of the genre for me.
@midnightspire Yes, that's it. Hollow Knight or Ori might be more polished alternatives these days, but there’s still no Metroidvania that can hold a candle to Super Metroid when it comes to atmosphere.
Especially cool: there are even a few Metroidbrainia moments — namely when you learn the Wall Jump and Shine Spark. 🤩
@distantmeadows Best game of all time and the speedrun community is top notch (friendly, inclusive, and helpful)!