The recent stipplings and partitionings reminded me of this demo from about 2 years ago. In short, it's a Hilbert curve where the iteration level varies by the colour value. I wanted to make some small changes, but I ended up rewriting it completely. The shader approach seemed needlessly heavy and redundant for something that works more naturally on a CPU. But mostly it was just a fun exercise in looking at the same problem from a different angle.

The first picture shows the original idea. With the new idea, I wanted to get rid of the slanted lines; the result doesn't feel any better to me, but I guess it's interesting in its own way.

#hilbertcurve #planefillingcurve #spacefillingcurve #lineart #linedrawing #singlelinedrawing #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati

@algoristo Nice! I prefer the first one. I've explored the same idea with the dragon curve. To hide the jumps between iteration levels (your slanted lines) I've smoothed the lines with splines and I was happy with the result.
@baillehache_pascal Cool! I already started testing splines a while ago :)