The thing I want to see most in an #Oblivion remaster is a rework of the game's incredibly bad level scaling system.

I was enjoying myself until I realized that I had picked the "wrong" build and would be unable to progress the game regardless of what I did.

If all enemies and loot scale to your level then there's no point in engaging with any of the content or leveling because it's always going to be equally hard and you're never going to find anything interesting (and it might even hurt you)

Morrowind had the right idea - enemies scaled with you, but only through a fixed range based on area.

Also the dungeons, monsters, and treasure were hand-crafted and not randomized slop.

this thread is extremely relevant TODAY evidently

I will not be playing remaster on release because I have a bunch of other stuff, and I'll be waiting to see if they have in fact fixed level scaling

@tess It sounds like it's only a graphical, not a gameplay rework. It would be nice if I heard wrong…
@mcc they do talk about updating the leveling system to be slightly more like Skyrim so it's possible, but nobody talks about enemy or area scaling in trailer videos so we'll have to wait until people have played a bit to find out.
@tess oh, that's good