The thing I want to see most in an #Oblivion remaster is a rework of the game's incredibly bad level scaling system.

I was enjoying myself until I realized that I had picked the "wrong" build and would be unable to progress the game regardless of what I did.

If all enemies and loot scale to your level then there's no point in engaging with any of the content or leveling because it's always going to be equally hard and you're never going to find anything interesting (and it might even hurt you)

Morrowind had the right idea - enemies scaled with you, but only through a fixed range based on area.

Also the dungeons, monsters, and treasure were hand-crafted and not randomized slop.

@tess Though the loot should have been randomized between a few different places because after the xth playthrough you just beelined for the best stuff that fit your current char. If it was at least put in a random place in a dungeon, it would have been better (lots of places you had to cheese but if you didn't know where to cheese...)

But level scaling is an abomination. If you don't invest in a very specific fighting build, you are actually downgraded every level.