The thing I want to see most in an #Oblivion remaster is a rework of the game's incredibly bad level scaling system.
I was enjoying myself until I realized that I had picked the "wrong" build and would be unable to progress the game regardless of what I did.
If all enemies and loot scale to your level then there's no point in engaging with any of the content or leveling because it's always going to be equally hard and you're never going to find anything interesting (and it might even hurt you)