I finished the initial event stream IPC implementation for niri. My Waybar fork implements a decent amount of the modules niri/workspaces, niri/window, niri/language. Please give that a try, also anyone who makes IPC scripts or bars please give a try to the event stream IPC itself so we can find any design flaws before merging.

The PR you will need: https://github.com/YaLTeR/niri/pull/453#issuecomment-2321730996

Waybar fork is linked from there.

#niri

Event stream IPC by YaLTeR · Pull Request #453 · YaLTeR/niri

Some basic scaffolding for an event stream IPC. Changed the client to read only a single line worth of response. This mirrors how the server works, and will be necessary to tell apart further mes...

GitHub

The other day, Christian Meissl finished updating and publishing the libdisplay-info bindings [1]. This is quite exciting because, unlike edid-rs, it can parse the manufacturer/model/serial from pretty much any monitor.

So, today I spend a few hours integrating the manufacturer/model/serial monitor addressing all throughout niri: config, IPC, niri msg, screencast output selector. You should now be able to write/use "SomeCompany CoolMonitor 1234" everywhere!

[1]: https://lib.rs/crates/libdisplay-info

#niri

libdisplay-info

EDID and DisplayID library

Lib.rs

Set up CI rustdoc publishing for niri-ipc: https://yalter.github.io/niri/niri_ipc/

This has the entirety of the niri IPC documented, including the new event stream events.

#niri

niri_ipc - Rust

Types for communicating with niri via IPC.

After the Waybar maintainer speedran merging my niri modules and releasing, I would feel bad delaying any longer, so here's niri 0.1.9 :)

Event stream IPC for bars, better window resizing, properly named outputs, on-demand VRR, out-of-the-box fix for NVIDIA flickering, and other improvements!

https://github.com/YaLTeR/niri/releases/tag/v0.1.9

#niri #smithay #wayland #rust

Release v0.1.9 · YaLTeR/niri

Niri is a scrollable-tiling Wayland compositor. Windows are arranged in columns on an infinite strip going to the right. Opening a new window never causes existing windows to resize. Here are the i...

GitHub
wtf did I Just Make

Over the past 2 weeks I've been slowly but surely working on the interactive move niri PR [1] by @pajn. It's already got me to fix quite a bit of tech debt in the layout code, which is cool.

The PR is still rough around the edges, but mostly works, and I switched to running the branch on my own systems to give it thorough testing.

(also no, this is not the Floating Layer yet, though it's a good step towards that)

Attaching a video of what it looks like rn

[1]: https://github.com/YaLTeR/niri/pull/547

#niri

Implement interactive move by Pajn · Pull Request #547 · YaLTeR/niri

I've started working on interactive move support as I eventually want #122 but it's a little too big to start with. Interactive move feels smaller but still like a step towards it. Currentl...

GitHub

Made interactive move work on touch (and resize too while I was at it), didn't need that many changes actually

#niri

Added a bit of rubberbanding before the window is "dragged out" of the layout. Should help avoid unintended layout changes.

Along with a few more fixes I did, I think interactive move should be good to merge? It's not 100% perfect and jank free, but I'm fairly sure I got all the important things done. Will give it some more testing.

#niri

Suddenly, @drakulix showcasing the Cosmic session running on, among other compositors, niri! On the big screen at the Ubuntu Summit 😄

https://github.com/Drakulix/cosmic-ext-extra-sessions

#niri

GitHub - Drakulix/cosmic-ext-extra-sessions: Inofficial session variants for cosmic-epoch

Inofficial session variants for cosmic-epoch. Contribute to Drakulix/cosmic-ext-extra-sessions development by creating an account on GitHub.

GitHub

somehow this touch moving under stationary pointer works better than i expected

(yes trying to do a precise left click with an elbow was difficult)

By the way! I'll be giving a talk at RustCon in Moscow on December, 6!  

https://rustcon.ru/

Wherein I will briefly describe what a Wayland compositor is, and then show several testing and profiling workflows that I've been using to keep niri stable, robust and performant.

(The invitation to submit a talk was completely unexpected, guess niri found its way into the right eyes. 😅)

There will be a recording, though in Russian.

#rust #niri

RustCon

Конференция по языку программирования Rust, Москва, 6 декабря 2024

Interactive window moving, laptop lid and tablet mode switch binds, mouse and touchpad scroll speed setting in today's niri v0.1.10 release!

https://github.com/YaLTeR/niri/releases/tag/v0.1.10

Also, niri-ipc is now on crates.io, but keep in mind that it will not be Rust-semver-stable: https://crates.io/crates/niri-ipc

#wayland #smithay #rust #niri

Release v0.1.10 · YaLTeR/niri

Niri is a scrollable-tiling Wayland compositor. Windows are arranged in columns on an infinite strip going to the right. Opening a new window never causes existing windows to resize. Here are the i...

GitHub

Added scaffolding for layer rules, along with a block-out-from rule. Now you can finally block notifications from screencasts!

Though, layer-shell surfaces don't have a "geometry" so if they have shadows or transparent padding, all of that becomes solid black, since niri has no way to know where the "actual content" of the layer surface is (that's what geometry is for windows).

#niri

We hit 4000 stars today on the niri repo!!  

#niri

Thanks to Christian Meissl's fix in Smithay, the git version of niri correctly shows nested pop-up menus in lxqt-panel. They also submitted a fix for invalid pop-up spawning to ironbar, which makes it work on Smithay compositors.

#niri #lxqt

Somehow, a small change for tests escalated into trying to completely refactor how animation timing works in niri. And right now I find myself at the exact opposite of this picture. Unfortunately, time has not stopped and is causing problems
Like three complete refactors later, I think it's... working? For real this time? No weird issue is gonna sneak up that undermines the whole design?
Nothing seems to have caught on fire after one more day of personal testing and one more day in main. So here's a technical page I wrote about the the new niri animation timing design and its motivations: https://github.com/YaLTeR/niri/wiki/Animation-Timing
Animation Timing

A scrollable-tiling Wayland compositor. Contribute to YaLTeR/niri development by creating an account on GitHub.

GitHub

Today I merged a PR by FluxTape which adds "always empty workspace before first" to niri. At the surface this is just a simple config flag with obvious behavior, but it's actually full of edge cases! Things like which workspace to focus at startup. The code refers to workspaces by index in many places, and those all shift when you suddenly insert an empty workspace at index 0.

Took several days to catch them all even with our randomized tests, but I think it should be good now.

#niri

>did a +4,657 −4,237 refactor in the layout code
>while testing, already found two uncaught regressions introduced in previous niri releases, and no issues with the refactor

This morning was my niri (-adjacent) talk!  Went really well, got many interesting questions!

They promised us video recordings in a few days, so I'll post a link when I get it. Though of course the talk is in Russian.

unusual sights

#niri

Turns out, there's a lot of details to get right when implementing a floating window space. For example, dialog windows should always show above their parent window. Otherwise, it's easy to lose them under the (usually much bigger) parent.

The WIP floating branch in niri now handles this properly, even for xdg-desktop-portal dialogs (like file chooser) as long as the app correctly parents them via xdg-foreign.

#niri

Another piece of the floating puzzle: keeping windows on screen. When you change your monitor scale or resolution, you don't want your floating windows to suddenly go unreachable behind the monitor's new borders.

Here I'm resizing a nested niri with three windows, simulating resolution changes. No matter what I do, they always remain partially visible and reachable. Even for more unusual cases like trying to resize a window into out of bounds.

#niri

In the tiling layout, niri is constantly asking windows to assume their expected size. In contrast, floating windows should be able to freely change size as they see fit.

The logic turns out to be quite tricky. On the one hand we want a window to keep its latest size, but on the other we still want to be able to resize the window, which means asking it for a different size. The window can take a second to respond, or respond with a yet another size, and nothing must break.

#niri

While trying to make this work, I realized that this is the time when I *really really* want to be able to test this stuff. So I got on a sidetrack adventure to write testing infra for running real Wayland clients inside unit tests.

I've got it working! In these tests, I'm creating a new niri instance along with test clients, all on the same test-local event loop. No global state, no threads needed.

What's really cool is that this lets me test the weirdest client-server event timings.

#niri

This morning I worked on remembering the size for floating windows when they go to the tiling layout and back.

The whole sizing code must be at the top by logic complexity in niri. I have to juggle, all at once:

- new size I haven't sent to the window yet,
- size changes I sent, but window hasn't acked yet (0, 1, or more in-flight),
- size change window acked but hasn't committed for yet,
- size change window acked and responded to with a commit (maybe with a different size entirely).

#niri

The diff is 85 lines of change and 243 lines of new tests, and I already found a few weirder edge cases that I've missed. No way I could do this well without that client-server testing setup that I posted about yesterday.

Btw I pushed the testing setup if you're curious, along with the entirety of 1215 snapshot files for a powerset of new window workspace/output target settings: https://github.com/YaLTeR/niri/commit/771ea1e81557ffe7af9cbdbec161601575b64d81

The WIP floating branch caused them to update in several commits already.

#niri

Implement client-server test infra and window opening tests · YaLTeR/niri@771ea1e

These tests make a real Niri instance and real Wayland clients (via manual wayland-rs implementation), both on the same event loop local to the test. This allows testing the full Wayland interactio...

GitHub

The big 1215 snapshot test powerset (actually it already grew to 1695) continues to prove its worth. Just finished a big +495 -508 cleanup of the window opening code, and verified that not a single of those 1215 window opening configurations changed its outcome. I will be sleeping well tonight

#niri

After three weeks of hard work, I am undrafting the floating window PR in niri. Please give it thorough testing and report any bugs or issues!

https://github.com/YaLTeR/niri/pull/871

#niri

Floating windows by YaLTeR · Pull Request #871 · YaLTeR/niri

So fed up with scrolling tiles. I'm converting niri into a floating WM. Just kidding. This is a floating window layout on top of the scrollable-tiling layout. The floating layout does not scro...

GitHub

Early happy new year! 🎉

Thanks to everyone who helped with testing and ideas!

#niri

I spent today figuring out the remaining layer-shell keyboard focus problems, and I've got it all working! Pop-ups now render above windows, and bottom/background layers can receive on-demand focus.

Effectively, this makes the desktop icons components from @LXQt or @xfce just work on niri!

#niri

Alright, I think I got all of the important things in for the next niri release. Today I updated Smithay for the DRM compositor changes, and added a workaround for a panic when you have two monitors with exactly matching make/model/serial.

I'll give it a week of testing (if you run niri-git, please report any problems) and if all goes well, tag next Saturday.

There are a few PRs I'll try to review in time, but they're fairly self contained.

#niri

After a full day of writing release notes (god how'd it take so long 😫), niri v25.01 is out with Floating Windows and Working Layer-Shell Desktop Icons and Layer-Shell Screencast Blocking Out and so many more improvements! Yes, you read that right, we finally escaped zerover! I feel that niri is now ready to graduate from v0.1  

Read here and download when your distribution package updates: https://github.com/YaLTeR/niri/releases/tag/v25.01

#niri #smithay #wayland #rust

Release v25.01 · YaLTeR/niri

Niri is a scrollable-tiling Wayland compositor. Windows are arranged in columns on an infinite strip going to the right. Opening a new window never causes existing windows to resize. Here are the i...

GitHub

something odd about these windows

#niri

this is a completely normal screenshot. nothing unusual here

#niri

Looking for testing and feedback for server-side shadows: https://github.com/YaLTeR/niri/pull/990

#niri

@YaLTeR Do the shadows provide the same shape regardless of the window's shape? i.e. more or less roundness in the corners

@ryanabx they use the same thing as border and focus ring, which is unfortunately simply a window rule for geometry corner radius. If you don't window rule it, it will assume that the window has square corners. And if you do set a corner radius with the window rule, the shadow will also use the correct corner radius.

A Wayland protocol for toplevels to tell what their CSD corner radius is would be real nice here

@YaLTeR yep, on the cosmic side we've had the same want!