Been silent for a while now, but spent the last couple of days implementing multi-tile entities and pathfinding. A few minor issues left, but mostly working.

Here's a demo of me - playing as a giant crab (they're not really supposed to be playable, but good for testing) whacking other big and small crabs! Clearly a bully!

#gamedev #roguelike #ascii

@salomonssonDOTse ooh, looks good! Best multi tile creatures I've seen are those in Lost Flame. Pretty cool! I've always thought they are underused in roguelikes. Their size may force you to manouver around them in ways single tiled creatures don't.