Was thinking again a while ago what waste PBR textures can be under most lighting.
Kind of weird to do a 4x texture memory increase - assuming BC1-5 and no alpha/metalness, e.g. BC1 base color + BC5 normal map & BC4 roughness - that will only show up under specific lighting conditions and elsewhere appears flat.
Though doubling texture resolution in both dimensions is also a 4x increase that might never show up (esp. with upscaling) so all things considered, maybe 4x isn't that bad.