Trying to work out what kind of environmental details should be modeled as 3D elements or be part of flat 2D textures.
And I've come up with the Grab Test.

"Can you grab it?"

If something is protruding enough from an object that you could grab it, it gets modeled as part of the mesh. If it's too flat to grab, it will be part of the texture.

I think that will work well for the fidelity I want to work at.

#gamedev #IridiumMoons

This is the post that gets all the favorites and boosts? This banal blurt about bad graphics from someone with no experience in the field? 😄
Not the one about the ethics of liberating game design from American cultural hegemony?

Not how I had pictured the Mastodon crowd in my mind.😅

@yora I guess you and me are playing different games, because none of the games I played/replayed recently were not based in the USA. Examples: fc6, endless ocean, ghost of Tsushima, Witcher 3
@Ck But I think you can see how a medieval game and a medieval fantasy game are not good counterexamples.
@yora what games do u play?

@Ck That is not the topic here. The topic is games set in the 20th/21st century or the future, that have been developed outside of North America.

I am thinking of:
Ace Combat
Alan Wake
Bad Company
Control
Crysis
Cyberpunk 2077
all David Cage games (he's French)
Desperados
Hitman
Horizon
Killzone
Life is Strange
Mafia
Max Payne
Metal Gear Solid
Mirror's Edge (could maybe be UK)
Resident Evil

Not really an issue in Japan, mostly in Western/Northern Europe.