Just a quick update before I take a break to hand out candy for the evening!
moving platforms now work seamlessly with the player controller! π
Happy Halloween, everyone! π
#indiegame #Gamedev #Metroidvania #scifi #lowpoly #unity3d
Just a quick update before I take a break to hand out candy for the evening!
moving platforms now work seamlessly with the player controller! π
Happy Halloween, everyone! π
#indiegame #Gamedev #Metroidvania #scifi #lowpoly #unity3d
@Raccoon Thank you!
Initially I was using a relative positioning / rotating tracking technique that I whipped up but found that it wasn't working as efficiently as simply parenting my player to the moving object so I switched systems.
I love programming so I tend to create my own system first even when there's likely a simpler approach within unity. I'm working on fixing that about myself π