As promised, a technical write-up about the knowledge-journey I went on to implement Japanese Unicode support in my software-rendered retro game engine.

There's a lot of juicy bits here about Unicode, string parsing, localization strategies, and more! Enjoy!

https://blog.brianna.town/japanese-font-support

#gamedev #indiedev #japanese #retrocomputing #unicode #gaming #pixelart

Japanese Font Support

Or: The Least Critical-Path Feature I Could Have Possibly Spent a Day On The General Plan Localization has been on my mind a bit recen...

The Ebonheim Chronicle
@britown I had a poke at the ftp server, looks like they moved the files around: curl -O ftp://ftp.unicode.org/Public/MAPPINGS/OBSOLETE/EASTASIA/JIS/JIS0208.TXT
@gamedevjeff thank you!! I'll at a note
@britown the rendering is pleasing result in the game btw, ty for the write-up!