#TTRPGQuestionOfTheDay

What kinds of things do you like to see in your sessions, what is your ideal session?

Are you a big fan of intricate puzzles or do you hate puzzles with a passion?

Do you like detailed, crunchy combat, do you prefer light and fast, or do you avoid combat at all costs in favor of other strategies or talking?

Do you like deep dives into characters and lots of role play, or does that stuff just get in the way of throwing dice and slaying monsters?

#TTRPG #GMLife

@cynical13 as a GM I want players to engage with my NPCs, use the environment, their skills and tools to get in and out of trouble, and if combat must happen I want it to last between 2 and 3 rounds.

@phil How successful are you with keeping combats short? Any tips?

My Pathfinder players tend to treat combat as war. Unless they're ambushed, they usually go into detailed plans to engage the enemy and do it with as much of an advantage over them as possible. As long as they seem engaged in planning, I let it go on for a bit. They really seem to get a lot of entertainment out of that.

@cynical13 well I'm not playing Pathfinder anymore. It's too focused on combat and crunchy for my taste. What keeps combat fast in the games I run is 1. attacks tend to autohit 2. enemies have a chance to flee or surrender in some circumstances (a wound, an ally is killed, they are clearly outmatched...)
@phil The Pathfinder campaign is a Christmas gift for my wife. I tend to prefer lighter, less crunchy games personally.

@phil @cynical13
Yes! This!

Combat is fine, but I want people to investigate things. Poke at things. Ask questions. Get a sense of their environment.

Also try things out. Not everything will be successful. But come up with theories and try different strategies.

Failure and trying to extricate yourself can be entertaining too.

@PTR_K @phil One of the things I like about the Powered by the Apocalypse games is that failures are interesting and give you experience.
@cynical13 what I can only describe as 'the cinematic experience'. Dramatic deaths, good character banter, flavor that becomes meaning, etc. It's about the story, not about surviving it. For me.
@toon I really work hard to give my players that kind of experience.

@cynical13 Oh, I definitely hate puzzles.

_Mysteries_ are another matter, of course. And best of all are sessions where the PCs make moral choices where there is no clear right or wrong.

@juergen_hubert those kinds of challenges can make for some great RP and memories.