#askfedi #design #motiondesign

Hi All,

Does anyone have any advice for a good path to follow for an experienced video editor/promo producer to get serious about becoming a legit designer?

I'm referring to a professional path that doesn't require a complete traditional education, but significantly more than simply principles of design.

The goal being to focus on being a serious Motion Designer which in my estimation requires a foundation in "real" design. Am I misguided?

#aftereffects

I just enrolled in #DesignKickstart to fill a hole in my knowledge. It approaches #design from a #mograph perspective, which is exactly what I need.

I'm also a #blender user and years ago tried to figure out how people with much less experience were able to get such incredible results 🤷‍♂️

Well....it's fundamentals kids!:)

So, as a visual artist, I went back to basics, and it was the best thing I could have ever done.

I'm so excited!

#schoolofmotion #motiondesign

@lps I might not be the best of the bunch to give you an answer since I've been moving away from my mograph career completely recently. But I struggled a lot in the past with some of your same questions, and I have some ideas.

A "traditional" education in design in the sense of going to uni to study design may not be required but some way to have a strong foundation in visual design language is a must, no matter what kind of motion designer you wanna become.

@lps after that I'd say you should find a way to have a strong understanding of digital compositing techniques. I really loved the booked "The Art and Science of Digital Compositing".

Then you need some strong knowledge of the principles of animation.

Then you should decide what type of mograph style you're after, and most probably, you'd have to learn some 3D software, and the basic concept of working with 3D packages in general.

@lps a great resource for learning a lot of what I mentioned is definitely School of Motion. It can be a bit pricy, but it's very well structured and intense. I took the design bootcamp because of my 14 yo imposter syndrome with design and it was a great experience.

Overall I'd say once you're on the right learning path, like most things, you need a LOT of practice to become even half decent.

Hope it helps.

@mauro thanks for your input:) I also struggle with imposter syndrome, which I would imagine most creatives struggle with.

I have solid AE skills already, I do work in 3D, specifically in Blender for many years, but the lack of real "Design" background is the thing that I feel others will "discover" ha ha

I've also taken a course with School of Motion, which I found very helpful. I was considering taking the https://www.schoolofmotion.com/courses/advanced-motion-methods as a follow-up, but the Design Bootcamp sounds intriguing.

Advanced Motion Methods | A School of Motion Course

In Advanced Motion Methods you'll learn how to structure animations according to geometric proportions found in nature, deal with complexity, create cool transitions, and learn tips that only a seasoned After Effects veteran can. This course is built for working professionals that are looking for mentorship to push themselves to add more to their compositions and push themselves to the next level.

@mauro One last point, is that I feel like I'm lacking the structured approach to Motion Design which I think Designers are more familiar with. The planning, story boarding, and pitching that is more common in their work. Whereas my Promo Producer approach is often simply pitching a script, digging through footage, assembling, presenting for feedback and revising ... if any Motion Design is involved I'm just building as I go.

@lps I've been in similar shoes as you for basically all my career, and still I made it somehow, until I didn't make it anymore.

My personal experience is that the technical side of motion design is important but less essential than the storyboarding/presentation and actual design process. For all of which you have to understand deeply visual design. I learned a lot "on the field" for about 13 years doing it. But at the end of the day I was always the technical guy that was gonna save the day..

@lps but for the long run it wasn't enough. When I took the design bootcamp from SoM it was enlightening, as in I realized that yeah my design process was a mess and I needed to improve. But I also realised that I hated the process overall as I'm not SO much of a visual person myself, I like technical challenges and problem solving more. Again, starting from the foundamentals is so important on many levels.

@mauro Oh my god, I totally understand that:) I definitely lean towards the technical, and the blank page approach is something I dread until I can take cues from either established branding or solving a problem.

The industry has changed so much, it often feels like the ground is constantly shifting. It's hard to know where to focus.

Kind of makes you want to jsut deliver mail... ha ha.

@mauro As I said, I planned on taking the SOM "advanced motion method" which, from the curriculum description, puts a lot of focus on the process of organizing and coordinating advanced animations. 🤷‍♂️

I'll report back when I make some decisions ... it's either an Oct or Jan session, still debating which I'll take.

@lps good luck! And feel free to ask me any questions!
@mauro thx, I appreciate your input:)

@mauro

https://www.schoolofmotion.com/courses/design-kickstart

🤔 Any thoughts? It might be more of a compromise between a pure Design course and Motion Design course 🤷‍♂️

Design Kickstart | A School of Motion Course

In Design Kickstart, you’ll take on industry-inspired projects while learning key design concepts that will elevate your design work right away. By the end of this course, you’ll have all of the foundational design knowledge necessary to start crafting storyboards that are motion ready.

@lps that’s actually the course I took, not the bootcamp! I can only recommend it. And I think it’s a better way to start than the advanced techniques for sure, less technical but not less useful.
@mauro thx again, I'm glad I asked:)
@lps I don’t have any quick tips, but I’m on a similar path: from motion graphics for news/docs to motion design for marketing & training in tech companies, striving for a role in UX motion design.Maybe we can compare notes?

@cardozo That would be great:)

When it comes to Marketing/Training in tech companies, in my experience, Design systems such as #Figma / #Penpot are used heavily. So having a working knowledge of those types of software would be very helpful IMHO.

This isn't advice, but something I'd like to bounce off anyone following this thread.

Should Motion Designers of any kind be learning #Unreal ? It seems like the world is shifting in that direction.

@lps I think that must depend on your client base/employer. Since leaving broadcast graphics, I've worked at companies making tools for programmers, & they almost never need 3D at all.
But I've seen small production companies get into virtual production. Unreal looks fun as heck but unless I want to get a job in games it's a nice-to-have so far in Silicon Valley.

@cardozo Yeah, I see your point. I guess if I was working in Sports/Live graphics, it would be a must, but I'm not.

I think that #AE will be king for a long time and if I need 3D integration I'll stick with #blender and #evee

@lps Nice! I've been getting into ThreeJS in order to put my 3D stuff on the web more easily. Now, for 2D motion design on the web, I'm really interested in playing with Rive. It's made by former Flash devs who wanted small, animated vector files and some ability to add interactivity.

@cardozo Rive looks really cool! I don't know much about it but saw some videos popping up on #YT by popular AE trainers, this case #JakeinMotion

https://youtu.be/cdvLtrSwOPo

- YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

@cardozo you're killing me, now I need to learn it as well, ha ha!
@lps well. the learning curve for animation is pretty low, especially fir an after effects artist! And it’s still early so don’t stress!