An early explorer of the effects of the mysterious aura of Cinera, Sucloni Nema, a Genasi of air, now resides in Chidabo, researching and studying altered items. Incidentally, this includes herself, as she stayed on the island long enough to have the monochromatic effect transferred to her being. As one of the experts by duration of exposure, she pays handsomely for authentic information, but hesitates to recommend adventurers embark there for her sake.

#WorthKnowingAboutgust #Lore24 15/8/24

Yi Shades, one of the residents of the Gnomish enclave in Nuvain, within the district of The Shades. Inheriting the position of the leader of a drug cartel, she runs her subordinates hard in order to accomplish what she can in her shorter natural lifespan. With the metaphorical clock already winding down, Yi is starting to get desperate to find a proper successor to the position, to avoid the chaotic power struggle aftermath of her departure.

#WorthKnowingAboutgust #Lore24 16/8/24

Edenite Keipl owns one of the smaller ranches in the province of Gylead. Not many know how old he actually is, but his Dwarven beard shows excessive wear for the youth that some have suspected from his actions. Choosing to focus on dinosaur rearing rather than mining for and refining oil might not have been the most financially stable choice, but it’s one that Edenite is happy with.

#WorthKnowingAboutgust #Lore24 17/8/24

Juitalgor is the current Impresario of the Prestige Amphitheater of Muchen. They inherited the position after their sire, Lian Pobari, devoted their life’s work to patronising the theatrical arts. Some who claim to be more “pure minded” question the ability of a Plasmoid to serve the community in the art world. In order to silence the critics, they plan on commissioning a great opera, reminiscent of the glory days, pre-Fall.

#WorthKnowingAboutgust #Lore24 18/8/24

Camilla Tomaselli is a Premedico on the island of Paana-Dûl, one of the many human practitioners of healing. She complains of a lack of visualisation, so chooses to focus her arts on external injuries. Since this often isn’t the sole cause of the wide range of malady or affliction, she clashes with her fellows over patient care and efficiency of usage of the rare healing crystals salvaged from the draconic corpse towards the island’s centre.

#WorthKnowingAboutgust #Lore24 19/8/24

Madji is a Goblin of no fixed abode. Traditionally, this form of address would be used for either the unfortunates who live on the streets, or for travelling trade caravans. Madji earns the distinction by his choice of home: A converted ship with a traditional house attached instead of the expected shape of a ship. He claims his pillbug-esque body is the key to withstanding the ocean waves, but experienced sailors say the house itself is the bigger issue.

#WorthKnowingAboutgust #Lore24 20/8/24

One of the servants of The Watcher On High, Delemmak Chiura heads the Janapin chapter of the cult. One of the elves, he is known among the reclusive tieflings by his distinctive red-tinted plumage, as if stained by blood. As a member of the cult of The Watcher, his main role is to facilitate charitable events to raise money and awareness for these in need. Delemmak’s current focus is improving the lifestyles of those suffering in the Twin Cities.

#WorthKnowingAboutgust #Lore24 21/8/24

“Loveless” Lavinia Di Noto is the leader of one of the bandit gangs roaming the King’s Road from Danis. Despite the nickname, she is happily married. Gossipers suggest the nickname’s origin is from the belief that the marriage is one of convenience rather than love, as Lavinia’s husband is enlisted in the Dun guardsmen, causing a conflict of interest in the event of her capture or arrest. She runs her gang with an iron fist.

#WorthKnowingAboutgust #Lore24 22/8/24

Shari Whitpeth takes her role as one of Wichi’s guides and pathfinders very seriously. Her Dwarven heritage allows her to withstand some of the effects of the adverse weather conditions, though it does not grant her immunity. Her life’s goal is to one day travel past the northern limits, and draw her own map of what lies beyond. Failing that, she insists that a good mead will suffice for the interim.

#WorthKnowingAboutgust #Lore24 23/8/24

Cliffdive is a kenku artisan that plies her trade within the town of Nonjasseum. Originally planning to be a champion gladiator, it became swiftly apparent that her skills were lacking to say the least. However, she is talented with painting and other arts, and has taken inspiration from the noble fighters around to create a collectable card game, so she might fight vicariously. People gossip that her name comes from her signature cry of victory.

#WorthKnowingAboutgust #Lore24 24/8/24

Mirik, a blue scaled Dragonborn, operates one of the many printing presses within Umpton. Though his innate abilities don’t make much of an impact in his day-to-day life, he has had to use his imposing physique to safeguard the secrets of the printing press. Though blinded in an industrial accident, he manages with the aid of a tipped cane, sweeping and tapping as he goes, years of experience guiding his steps. Mirik prefers printing books to money.

#WorthKnowingAboutgust #Lore24 25/8/24

Steadfast is a warforged based out of Danis, where they claim to be the greatest detective in the world. Granted, their success rate seems to back up that claim. But from solving the all-too frequent murder cases in the city to finding lost (usually stolen) property, some are suspicious of their methods; even going as far as to declare that Steadfast themself is the perpetrator of the crimes only to then reap the rewards of “solving” them.

#WorthKnowingAboutgust #Lore24 26/8/24

Angelique Arata is a demure, diminutive, and delightful aasimar. On the outside. Past the surface, she is one of the more sadistic creatures to find residence in Agùe. Primarily working as an enforcer for one of the many gangs in the city, very few people know that she also serves the Commune of the Voices. In return for delivering pain and accomplishing their tasks, the Voices afford her a supernatural strength, allowing her to keep up with her peers.

#WorthKnowingAboutgust #Lore24 27/8/24

Subject #491 is a fascinating topic. Deep within the wards of Paana-Dûl, an indentified male Goliath sleeps. Counter to all belief, record logs and evidence says that 491 has been on the island since before the Day of Folly. Which means he has outlived the standard lifespan of his kin. Attempts to probe into his mind or wake him fail. Occasionally, 491 sleepwalks, performing some unknown activity in an unconscious state.

#WorthKnowingAboutgust #Lore24 28/8/24

Joy is a tiefling that ran afoul of one of the servants of The Absent King while exploring the world. Though she escaped with her life, she did not escape unscathed. Missing an eye, and one of her horns, she suffers a curse that compels her to help with any task she hears about. Under the King’s Authority of Nodoye, she carries a letter of forgiveness should she be compelled to commit crimes against her will, to be repaid by the crown.

#WorthKnowingAboutgust #Lore24 29/8/24

Paws For Consideration is one of the Tabaxi that make their homes within the Jungles of Wheng. She works primarily as a scout and enforcer for the clans hidden away in their tropical cities. Recently, Paws has made a habit of travelling between the settlements to try and broaden her knowledge, even if it remains amongst her own people. On one of her trips, she discovered a bird that seemingly dies every morning and revives every night.

#WorthKnowingAboutgust #Lore24 30/8/24

Kale Yewguard monitors trade across the Daylen river. It's not the busiest route in the world, but it sees enough that he rarely complains. Using his natural centaur endurance, he is able to keep up with people that try to flee from inspection and toll payment. Kale's reputation as an honourable sort and person who can't be bribed is unfortunately known amongst the crime families that would prefer to use the river.

#WorthKnowingAboutgust #Lore24 31/8/24

A gateway to the darker side of magic, Umbraturgy is a spell for beginners who want to dabble in such matters. On a command, a user can alter the size and shape of a person’s shadow to resemble another creature, or even a specific person if they are familiar enough with them. You can also blur the outline of a shadow to hide the identity of its owner. With enough practice, one could compel the shadow to take more of a corporeal form, and hide someone in plain sight.

#Spelltember #Lore24 1/9/24

Those in service to The One Below can call on their aid to hurt their foes. By smearing a small amount of glue on their hands and speaking the incantation, they can summon illusory tentacles to rise from the ground and cause bolts of pain to ripple through their target’s body. As a side effect, to all who see them, they appear to be corrupted and partially decayed by water for a period of time. The spell is named after its pioneer, Tudah Salwe.

#Spelltember #Lore24 2/9/24

While the chromatic effect of Cinera is isolated to the island and its immediate surroundings, with practice, magical practitioners have been able to copy some of its power. With a touch, concentrating on a particular colour, and with a bit of candle wax, they can press their hand on a willing participant, and leave a handprint on their skin. Over 24 hours, the print will fade, but while it lasts, the affected will become resistant to the associated element.

#Spelltember #Lore24 3/9/24

Inspired by the fearful nature of Lym, innovative magicians have managed to distill the effect into a simple incantation. Designating a target and invoking the name of Altreta the Small, First of the Silver, the target starts exuding an aura of intense fear. Should anyone get too close, they have to fight the rising fear within, or be forced to flee. If not performed properly, the target of the spell also takes on a ghastly visage for the duration of the magic.

#Spelltember #Lore24 4/9/24

Viper Sight is a spell reminiscent of the effect of the yellow viper’s bite that dwell within the Jungles of Wheng. Speaking the incantation, and burning a portion of the venom to inhale, a caster of this spell and a number of others nearby will find their mind’s eye opened to the world beyond normal sight. But when the effect fades, their senses will be dulled for twice as long as the bolstering effect, so caution is advised as to the timing of the spell.
#Spelltember #Lore24 5/9/24

The study of healing magic is one of many pursuits undertaken at institutes and institutions on Paana-Dûl. As such, enterprising premedicos looking to elevate their stations push against the safeguards of healing eastablished when the Divinities brokered the covenants of protection. By wilfully channeling healing energy and holding it, healers can ensure that a person will revive instead of perishing, unleashing the excess in a concussive blast.

#Spelltember #Lore24 6/9/24

Among the Druidic circles of the Nasè Grove, there is a belief of ancestor worship. Not that one’s ancestors become powerful, but that they can observe from wherever they end up. Using a six-sided die as a spell focus, magical practitioners can temporarily summon a spirit to their aid in the hopes of understanding the world better. While the spirit is present, it will translate anything in a specific language, but will abstain from other topics.

#Spelltember #Lore24 7/9/24

Charmingly referred to as “Condensation”, a spell was developed using the initial studies of the ruins of Bul-Ji-Ma and its effects on magic. Realising what had befallen the engines of the citadel on its descent, scholars practiced compressing and simultaneously inverting the flow of magic. The result is a spell that, using any liquid as a catalyst, will adhere to targets and allow the caster to focus on it, pushing it inwards to cause harm at will, until removed.

#Spelltember #Lore24 8/9/24

Saltburn - A spell devised by the scholars of Gomun from observing oceanic currents and underwater activity. Utilising knowledge of the components of seawater and the interaction of thermal vents, a caster can extract raw salt from the water and heat it to make it adhesive before launching it outwards. Those affected will find their muscles seizing up, causing them to slow down. The salt also weakens armour, though isn’t a permanent effect unless it’s metal.

#Spelltember #Lore24 9/9/24

For those brave, confident, or delusional enough to try, there are ways to channel the Voices without being one of their dominated souls. By calling forth a Maddening Whisper, users can push the Voices into the minds of their targets, dealing psychic pain. But if the target is mentally prepared or otherwise strong enough to resist, the spell backfires, and the Voices revel in a new mind to explore. The user takes damage and also is overwhelmed for a time.

#Spelltember #Lore24 10/9/24

Once, an unknown adventurer presented himself to the Repository of Nuvain, claiming to be the Head Custodian. Of course, no one had ever heard of him, even in the Authenticator’s Guild, and those he claimed as family. Despite his lack of identity, he exhibited skill in the arcane arts, demonstrating a spell he called the Mage Collar. A spectral collar would appear on a mage, with a matching ring in his hand, and would cause pain whenever they would use any magic.

#Spelltember #Lore24 11/9/24

There are many odd magical occurrences across #Matea to draw inspiration from when theorycrafting on the creation of magic. One clever soul, using the hand of a clock and a page of a calendar, wove a spell that, when cast, would allow a person to become intangible to the world while in motion, but solid while at rest. Unfortunately, it was deemed unfit for purpose, as it counted ANY motion, such as attempting to take unowned items from their rightful place.

#Spelltember #Lore24 12/9/24

The need for “creative problem solving” as it is called among the criminal elements, or “plans for robbery” by the law-abiding, has pushed innovation in many fields, including the arcane arts. One such technique is called the Hook Shot. The user focuses on a small mirrored surface and pushes their will towards it. A glowing blue dart bounces off the mirror and a number of other surfaces before finding its target, unlocking a door, or harming a person. Either/or.

#Spelltember #Lore24 13/9/24

A surprisingly versatile spell that has found its way into the commercial sector, Adjust has a very specific use case. With simply a handful of water, a focused caster can alter the size and cut of any piece of clothing in sight. Traditionally, this means it isn’t a polite thing to do to the unsuspecting. However, it does have some use in an antagonistic situation, as the shrinking of clothing can cause painful compression. Notably, it does not work on armour.

#Spelltember #Lore24 14/9/24

By sacrificing a bottle of grease, the Fleetfoot spell is not only useful for messengers and couriers, but has also found use in combat. During the 10 minutes the magic affects the person, they can focus their increased celerity into empowering their speed of travel, diverting it to their attacks, or into their senses to make time feel like it is slowing, giving them more opportunity to manoeuvre away from harm. This spell is banned in the Colosseum.

#Spelltember #Lore24 15/9/24

For as long as life has existed on #Matea, people have been enraptured by the twin, dancing suns. From their effects of daily eclipses, to the amount and quality of light they project. In studying the strength of nocturnal darkness, scholars have discovered a way to channel it to their will. The Shroud of Flaun causes a field of darkness to emerge from the caster, while allowing a small number of others to see through it, unhindered.

#Spelltember #Lore24 16/9/24

Just as positive energy can be channeled to restore health and vitality, its opposite number can be used in a number of ways that many consider harmful, though scholars note that to be a moralistic impression, and not how logical operates. Thus, the spell known as Vengeance Smokescreen is deemed appropriate for use. Causing smoke to rise around a target, it drains energy equal to the caster’s amount of positive energy. With enough taken, the spell sustains itself.

#Spelltember #Lore24 17/9/24

Those of the religious persuasion will say that the strongest power one can wield is their faith. Taking this to arguable leaps of logic, wielders of magic created the Wish of the Fateshifter spell. By sacrificing part of their own life in a devoted prayer to the Sister of Fate, one with enough belief can reverse time in a localised area for everyone and everything but themselves, and those outside the area.

#Spelltember #Lore24 18/9/24

Originally designed for minor illusory effects to supplement dramatic performances, the good intentions behind The Last Laugh were twisted by a former first chair bard as a revenge for his removal in favour of a more talented and younger performer. Now, while critically weakened, a caster can channel their pain into the minds of others, forming a temporary link between them. While remaining injured, the pain lingers within the affected people.

#Spelltember #Lore24 19/9/24

The banditry and general lawlessness of the twinned cities of Inssè and Aguè is well known. Because of this, the ruling gang leaders of Aguè leant more towards eldritch power over the more physical approach of their Inssè counterparts. Thus, they developed a powerful spell to hide themselves from farsight. Each casting requires the destruction of a focus worth 1000 dollars, but will not only hide their location, but feed a false image instead for one whole day.

#Spelltember #Lore24 20/9/24

From the ruins of Silwa’na, scavengers and scholars from Dun discovered an inherent magical essence lingering around reflective surfaces. Through rigorous study, those of the arcane persuasion found a way to utilise the energy within. Projecting an illusion of mirrors from directly in front of them, a caster can momentarily trap a number of people in an illusion that leaves them paralysed as their mind reconciles with reality once more.

#Spelltember #Lore24 21/9/24

One of the many patients within the healing halls of Paana-Dûl, Hambry Ember-eyed, a halfling journalist, seeks treatment to ensure he never dreams. He claims it is because he has travelled to, and escaped from, Ta’terra. Through bouts of terror, he describes how residents expertly use pain for their pleasure; even detailing a spell that can inflict a growing pain on themselves or others to strengthen their physical capabilities, pushing to new limits.

#Spelltember #Lore24 22/9/24

The Tabaxi are renowned storytellers. One tale they are fond of in adventuring circles is of Mee-koko, a halfling warrior clad in red, faster than the wind. By enchanting her blade in a crimson energy, she dashes around her opponents faster than the eye can see, attacking each, and leaving them vulnerable. The energy bolsters her defence in response to how many she faces, as she defies fate.

Sightings of this fictional individual have been heard, but unconfirmed.

#Spelltember #Lore24 23/9/24

As not all uses of positive energy are helpful, not all uses of negative energy are harmful. Such is the case with the spell known as Indignation. By unleashing a field of negative energy, a caster can grant themselves and a number of allies around them an aura of undeath. Should any of them fall while under this aura, there is a chance they will simply continue to live instead. But in payment, the caster suffers harsh muscle cramps as the energy fades.

#Spelltember #Lore24 24/9/24

Lym’s Obelisk - By using the blood of a slain creature, no more than 24 hours before, one can summon a singular obsidian pillar to temporarily rise in any location of their choice. For the duration of its physical existence, those within its radius become sickened, assailed by psychic visions that cause them gradual harm. Once the pillar vanishes, the ground beneath is scarred; unable to sustain any life for a full year, and poisonous to consume.

#Spelltember #Lore24 25/9/24

There are druidic circles that specialise in the growth and cultivation of funguses and mushrooms, outside of the larger Nasè Grove. In their studies, they developed a spell uncreatively named “Conjure Memoryshroom”. By spending an hour focusing, a caster can create a mushroom that can be used to record sound in memories. Casting this spell again creates portable, smaller copies of a single memory. Some refer to this process as “fungal pod-casting”.

#Spelltember #Lore24 26/9/24

Used in the Family War, the Thirsting Blade spell saw terrifyingly effective use by the Sister’s allied forces. By coating a weapon or hand of ammunition in one’s own blood, it will carry an enchantment to draw the vitality from one’s foes, transferring it to the caster, whether they made the strike or not. This kept previously assumed weak targets up and fighting for longer than any had anticipated, based on their physicality.

#Spelltember #Lore24 27/9/24

Though most magic comes from mortal kind, it occasionally occurs among the creatures of #Matea. Rarely, in a nest of Saylen, one might appear with a stronger ability in magic. Empowering their natural talents, they can steal the voice of their target, rendering them mute while their voice is no longer with them. Others have tried to replicate this effect, but found that without the natural saylen physiology, there is an elemental magical backlash to the user.

#Spelltember #Lore24 28/9/24

Searching for a way to cheat death, the archmage Lyndon Panitori researched all the ways that magic could be used to harm people, but specifically, him. Though unsuccessful in the pursuit of immortality, he leaves behind a legacy in the arcane ritual of Flesh Mutability. After performing the steps of the ritual, the user is rendered invulnerable to blunt force for 24 hours. This also confers the ability to stretch their limbs, and be squashed flat.

#Spelltember #Lore24 29/9/24

Glance Of The Rested - A spell imported to the Material Plane by visiting fey; in stronger applications, it can influence people to fall asleep for great lengths of time. But in most cases, it induces a temporary narcolepsy, causing afflicted creatures to suffer intermittent microsleeps. No one has been able to work out exactly what benefit being asleep has to those of the Brightfields, and at this point, are afraid to get a definitive answer.

#Spelltember #Lore24 30/9/24

With the unmaking of manasteel, the weakening of magic, and the overall calamity of The Fall, many people had to learn new methods to continue their lifestyle. Some, even turning to practices considered archaic or no longer necessary in the modern magitechnological societies of #Matea. Individuals who paved the way for new ideas and ways to survive in a new, uncertain world. Those who salvaged from the wreckage of the past to find a forward path.

This is #SubclOctober.

#Lore24 1/10/24

It is a well-known fact that organised crime rules both the city of Danis in Nodoye, and the twin cities of Inssè and Aguè in Gojaam. From the common thuggish rabble, talented individuals rise up and take control. Borrowing the talents of their roguish beginnings, they take the role of Boss. Fostering henchpeople around them to grow their infamy, and commanding them to further the group forming around them, a Boss needs both swiftness and charisma.

#SubclOctober #Lore24 2/10/24

It takes more than raw force of personality to lead a gang of criminals. From any walk of life, people appreciate seeing someone making ground-level efforts; getting in among them. But, power is not without privilege. After proving oneself as a Boss, they gain a dedicated follower, hardened and capable. Some call them second-in-command, some a right hand, others a chief henchman. But the facts remain: a Boss is not an easy target to isolate.

#SubclOctober #Lore24 3/10/24

At some point, a gang without a base of operations becomes a roving horde, and that simply isn’t in a Boss’s style. Well, in most cases at least. Thus, through usually nefarious means, a stronghold is incorporated into day-to-day business operations, with the Boss at the head of the table. The precise layout and structure of the hideout is up to each individual, but typically provides sanctuary for members and associates, security, and additional assets.

#SubclOctober #Lore24 4/10/24

As they gain in influence, a Boss will frequently find that even two people start to struggle to maintain control. This is when a third member will be elevated to a position of authority, utilising their own skills for train alongside their chosen leader. And although more influence can attract closer scrutiny from law enforcement and rivals alike, those who choose to lead in this manner can find a seat of power to infiltrate, and ask for aid.

#SubclOctober #Lore24 5/10/24

Once they reach the height of their influence, a Boss establishes a domain, typically with their stronghold at the center. Though they may not rule in title, those who live within the domain know who truly calls the shots. This extends favours and gifts to the Boss, as the general public try to appeal to their authority in hopes of gaining favour for themselves. Many who reach even a fraction of this position consider it the peak of their adventuring life.

#SubclOctober #Lore24 6/10/24

While most of a religious bent favour an easier to understand aspect of divinity, the Clerics of the Brother of Community serve not only the people under their purview, but the cities, villages, and roads they create. Once they walk this path, the city itself recognises their faith, lending aid from its citizenry. Some believe that objects can, with enough care and live, host benevolent spirits. Those who serve the Community can even call their favour, for a time.

#SubclOctober #Lore24 7/10/24

By continuing to show their devotion and service to their community, these faithful members are noticed by the Brother, and rewarded for their loyalty. While performing their deeds, these clerics of the Community find that the very spirit of their surroundings will (metaphorically) whisper its secrets to them, allowing them increased skills when reading people, searching for something, or even just maintaining their vigilance.

#SubclOctober #Lore24 8/10/24

In fostering a Community, and caring for not only the people within, but every part of it, clerics who walk this path deserve direct attention from the Brother. As a gift for his followers, he not only shields them from any infirmity while they dwell within their protected domains, but should it come from malicious action or intent, offers the opportunity to retaliate in kind; rebuking the attempt in backlash.

#SubclOctober #Lore24 9/10/24

While those who claim “Beastmaster” as their title focus solely on one companion, a Tamer has enough room in their heart for more. Utilising refined crystals worked from the ruins of Bul-Ji-Ma, a Tamer captures the essence of creatures to release at their command for a variety of tasks. And though this is a relationship that could be unfortunately one-sided, Tamers take care to respect and form honest partnerships with their companions.

#SubclOctober #Lore24 10/10/24

A Tamer’s companions grow and learn alongside their masters (though many choose another title, given the inaccurate connotations of enslavement). With training, a dedicated Tamer can manage the balanced care of three creatures at once, and hone their senses beyond those of their kin. Additionally, they can invoke a form of magic within, granting them the ability to literally carve a path through the landscape, cutting obstacles in front of them.

#SubclOctober #Lore24 11/10/24

Further attuning to each other, Tamers can manage four companions at once while simultaneously granting them strength past their natural limits, allowing them to tunnel and break through obstacles. Furthermore, with focus, a Tamer can redirect spells targeted at them to their companions, both for positive effect and negative. Though a Tamer of good nature will (hopefully) avoid too many negative transfers out of worry of abusing trust.

#SubclOctober #Lore24 12/10/24

Through dedicated training, a Tamer works the weave of magic of the natural world, binding them and their companions closer together. Not only does this increase a Tamer’s focus, allowing them to manage an additional creature, but grants their companions the ability to swim and dive. While many would say that conventional sailing is not only faster, but safer, a wise Tamer knows their companions’ limits, and how to ensure the journey is safe and enjoyable.

#SubclOctober #Lore24 13/10/24

Achieving the height of their focus, Tamers can duplicate the effects of spells between themselves and their six companions. While this has obvious benefits by itself, the creatures develop magical ability to gain the ability of flight. For those capable of flight already, this bolsters their stamina and strength. But for those normally unable to experience the joys of winged freedom, the magical effects grant them this boon in kind.

#SubclOctober #Lore24 14/10/24

@Shards Krog filing suit for patent infringement.