Scatter 2 million particles and move them as
P += sin(P.yzx) - 0.19 * P
and the shape they form is strangely attractive.

#AlgorithmicArt #CreativeCoding
#Processing #glsl #shaders

Here's a (nearly) looping animation of that attractor once the points have settled down.

#AlgorithmicArt #CreativeCoding
#Processing #glsl #shaders

@scdollins I'm sure we could have that playing while the OS is loading ...