For the GMs out there, are there any campaigns you've wanted to run but haven't because you weren't sure you'd do a setting or genre justice? What would you like to try to run? What would you need to feel comfortable enough to try?
For the GMs out there, are there any campaigns you've wanted to run but haven't because you weren't sure you'd do a setting or genre justice? What would you like to try to run? What would you need to feel comfortable enough to try?
@cynical13 The Wild Beyond the Witchlight.
I haven't read the adventure but just looking at the summaries, I don't think I could pull off the sense of playfulness and fantastic that would be required.
Looks like fun though. Very tempted to play it.
@gregor That one does look like fun. Personally, I find it harder to keep things dark rather than light.
If you're into listening to or watching actual play shows, I'd recommend Not Another D&D Podcast (NADDPOD) or Dimension 20's Escape from the Bloodkeep. Murph and Brennan are both good at keeping light moments in sessions and rolling with player shenanigans.
I find some of the actual plays are great for picking up tricks on how to improve my own GMing. I don't try to directly emulate professional GMs, but they are good at showing you how to maintain pacing, make rulings that are fun and fair, and for creative new ways to use systems.