GPU based vertex selection~
to prevent selecting hidden verts, I test them against a depth texture in the compute shader - works super well!
GPU based vertex selection~
to prevent selecting hidden verts, I test them against a depth texture in the compute shader - works super well!
@acegikmo does it has side effects when other objects on the screen?
Let's say I put a quart with a blueprint on the front to trace the shape.
Or do you filter the depth information?
Also I'm still new to compute shader so the question might be very stupid.