GPU based vertex selection~

to prevent selecting hidden verts, I test them against a depth texture in the compute shader - works super well!

@acegikmo yup, that’s a good way
@acegikmo I also love Freya who discovered the wonderful (and sometimes scary) world of compute shaders ;)
@aras I'm so late to the party, I was on a math detour for too long 😿
@acegikmo well, you’re late to discovering compute by, I dunno, 12 years? Whereas late to the math party by centuries ;)
@aras @acegikmo I'm sorry to have to say that CUDA can vote next year