GPU based vertex selection~

to prevent selecting hidden verts, I test them against a depth texture in the compute shader - works super well!

@acegikmo does it has side effects when other objects on the screen?

Let's say I put a quart with a blueprint on the front to trace the shape.
Or do you filter the depth information?

Also I'm still new to compute shader so the question might be very stupid.

@Fr4nz right now it only uses the depth information of the object you're editing! so you'd be able to place a blueprint in front of it and select still