Need some help from the #godotengine peeps here.

1. Is there a way to make non-fatal errors... louder? I spent an hour yesterday debugging why my game intermittently did not do what it was supposed to do, before I noticed there were errors in the output. The little red text goes unnoticed a lot by me.

2. Is there a way to make the editor open a new tab if you Ctrl+click things that lead to a different script (or docs)? I lose track of where I am at quite a lot :)

@tazedhippo For 1 try opening your project from a command line. After that, look in there and you will see a lot of the errors and output. I make mine big and keep it in view.

For 2 i don't think scripts have tabs at all, so no. But there is a little back arrow top right somewhere to help a bit.