Need some help from the #godotengine peeps here.
1. Is there a way to make non-fatal errors... louder? I spent an hour yesterday debugging why my game intermittently did not do what it was supposed to do, before I noticed there were errors in the output. The little red text goes unnoticed a lot by me.
2. Is there a way to make the editor open a new tab if you Ctrl+click things that lead to a different script (or docs)? I lose track of where I am at quite a lot :)
