New app releases for Apple Vision Pro have fallen dramatically since launch
New app releases for Apple Vision Pro have fallen dramatically since launch
Edit: oh god, what have I done! Yea, mobile + autocorrect got me good here.
Hopefully corrected version here with original below …
So my hot take since before launch has been that this will be the end of Tim Cook‘s tenure. The more they lean into the product, as it seems they will with the next model, the more likely that seems to me.
Roughly speaking, I get the feeling it’s the first wholly new product pushed by Cook. And a big flop is never good for Apple‘a brand power.
How off do you think I am?
So my hot take since before launch has been that this will be the end of Tim Cook‘s tenure. The note they mean into the product, s as it seems they are with the next model, the more likely that seems to me.
Roughly speaking, I get the feeling it’s the first wholly new product pushed by Cook. And a big flop I’d never good for Apple‘a brand power.
How off do you think I am?
There aren’t a ton of good quality apps available for Meta headsets either.
I like mine a lot and there are a few games that come out every month, but it’s not like a regular console.
Vr is so niche, and a huge pain in the ass. I usually just use it for MS Flight Sim or other PC gaming (not gonna happen on a walled garden Apple device)—I can’t imaging doing any work in a vr headset.
It’s unfortunate because I’d really like to see a Vision Pro Display in person (I’ve had a lot of hmds over the years and the quest 3 is really fantastic for a cheap ass device so I’m certain the Vision Pro is other worldly but at that price point it ain’t gonna happen).
I own like 10 games and have another 10 apps downloaded. (Mostly VR documentaries) The games I do have are b-b-bonkers awesome, like Vader Immortal, and I really like the VR haunted houses I own. The documentaries are my favorite, because it feels time-travel adjacent to wander through Pompeii or fly a WWII bombing raid over Berlin.
Most of the time, however, I log on and play the minigames in Meta Horizons or watch a VR concert or sporting event, and those are a lot of fun.
But yeah, definitely niche and needs a few more years of growth in the library dept, and I’m very glad I got my headset on Black Friday for $250 instead of shelling out the big bucks for a Quest 3.
Until a headset is as unobtrusive as a pair of eyeglasses it will not see mass appeal, especially since we’re in a general cultural climate of being exhausted with tech bullshit.
I would surmise that in 15-25 years, Apple (or whatever company it becomes) puts out a device that does what they were trying to do with the Vision Pro, and it is adopted by society as the new standard. It would not be the first time they put out a massively expensive and wholly useless product decades ahead of its need.
Until a headset is as unobtrusive as a pair of eyeglasses it will not see mass appeal,
You mean like Google Glass? I don’t think that went anywhere either.
It would not be the first time they put out a massively expensive and wholly useless product decades ahead of its need.
Do you have any examples? Massively expensive is always the case, but I can’t think of a product that Apple launched that was decades ahead of its need.
I suspect that what will happen is that a startup will develop the product and society will use it and then Apple will come along 5 years later, with a sleeker version of the product.
Apple seems to need other people to do the initial development because they just don’t seem capable of it, what Apple are fantastic at is making it sexy.
Apple didn’t invent the music player, they didn’t invent smartphones, they didn’t invent the smartwatch.
Not among them, just wanted to add that early-model platform HMDs have often functioned as dev kits, one way or another, and it’s reflected in the enterprise-R&D price point.
For example the HL1 and HL2 were similarly priced. Rift and quest sets were exceptions only because they were preceded by the OG DK1 and DK2 headsets prior to buyout.
Basically these pricy early-model headsets typically aren’t aimed at the average consumer.
Yeah XR and Apple fans, and futurist types in general, are sometimes a bit hyperbolic.
I’m not immune of course. I work with it for research, which requires some notion of potential, but that also means being aware of current limitations.
Hmm, overprice a niche product that depends on apps … who could have seen this coming?
VR needs killer apps and for the most part it would be: games, porn, media consumption, office apps.
Apple Vision Pro isn’t distinguishing it enough to either attract the dev cost (which some VR companies have had to buy their own sets at launch for dev as opposed to getting dev kits early) nor enough to attract potential buyers.
I am fairly certain that the proportion of people that bought their headset is about 50% developers 45% YouTubers doing reviews and only 5% of people with way too much money.
Basically no one has bought it to actually use it.
Because it’s a pile of fucking shit.
Who wants to spend over 3k on a headset you can’t even game with? Let alone has hardly any app support on launch.
This was predicted before launch.
As soon as Apple announced that it was going to be used for “productivity” it was blindingly obvious they didn’t know what to do with it. Still don’t get that the games market is the biggest market there is.
It’s like they don’t even want to make money.
Meh, it seems like the same old playbook Apple has used before. V1 of a new product line is expensive AF, it’s not really intended to sell like gangbusters, it’s intended to be splashy and to learn from the product being in the wild.
The real money to be made is on the lower cost iterations that are built after they learn what did and didn’t work from the pricy version.
Yeah, but learning from your competitors products is never quite like learning from having your own in the wild. I say this as someone in product development.
You have a direct feedback channel from lots of customers as opposed to small users tests and focus groups of people looking at your competitors offerings. You also get feedback on your specific silicon, operating system, interaction models, industrial design, manufacturing, and any unique features that are exclusive to your product.
Yeah because I’m not going to buy a $3,000 headset just to be able to develop for a $3,000 headset, that no one buys because, and I hate to keep repeating this, it cost $3,000.
It’s about $2,500 more expensive than the competition and the competition has more applications and can play games
To be fair, anyone actually developing for this is assuming that a non-pro will follow. They’re spending $3k to develop for a platform that they’re assuming will become more accessible.
And so far, all signs seem to point to something more affordable in the works. This was that v1 iPod, iPhone, HomePod-like product. Glitzy, expensive, low sales, but an opportunity to learn.
Yeah, same here. I’m holding off on this thing, even if it’s a platform that might be interesting to developer for in the next couple years.
Although, the large and midsize businesses of the world will have no problem throwing down for this toy. I already know a bunch of folks in the valley that have had their teams throw a little budget to this. People spend that monthly for a single remote person into town. This is chump change if you have 500 or more people.
Oh absolutely. Said that I know for a fact my company owns one at least, and I also know for a fact that they don’t have a clue what to do with it.
Businesses will develop their own internal applications anyway so they’re not really a market demographic for app developers.