"I'll simply use Jolt Physics for this project", she says as she proceeds to write the "physics" from scratch instead.

I'll post a video later, but my splat renderer thingy now has a rudimentary character controller and ricochet :3

alright, here it is! my splat renderer, now interactive! and mangled by whatever video encoding Windows uses by default for screen recordings

CW strobing

I put it up on itch if anyone wants to mess around with it https://aeva.itch.io/vroom
Star Machine Experiment #10 by Aeva

Zip around an experimental rendering thingy.

itch.io
@aeva Hmm, Vivaldi is refusing to let me download it, it says there's a virus in the zip.
(Apparently Trojan:Win32/Wacatac.B!ml according to MS Defender)
@kojack It's a false positive unless itch is tampering with downloads. The source code is here btw https://github.com/Aeva/tangerine/tree/chemical_lemonade/10_surfel_spray
tangerine/10_surfel_spray at chemical_lemonade · Aeva/tangerine

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GitHub
@kojack The program is a simple monogame game. It only accesses the file system to read shaders, and it does not access the network or anything like that. Modern antivirus software tends to be machine learning based with popular software exempted by hash, so I'm not really sure what I can really do about it :(
@aeva @kojack program on linux, no dumb virus scanners there yet.